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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Numidius" data-source="post: 7591617" data-attributes="member: 6972053"><p>Yes, that's basically it.</p><p> If you say just Elements, sounds more like worldbuilding, which is also cool. With Stakes in play tho, sounds more like a proper story arc framing (IMO of course, feel free to correct me). </p><p>So, given an established setting with some Elements (under Gm control, like orcs army, trolls, evil gods, warring kingdoms etc) and given Pc with other elements (background stuff, relationships, affiliations like thieves/wizards guilds, base town, family holdings , patrons or gods), the Gm puts at risk something that the players cherish, instilling new direction in the events, to the detriment of the characters. </p><p></p><p>If players like that framing, ok, that's the starting point; if they don't, and want to mitigate, or to completely prevent it, then the negotiation/confrontation phase begins. </p><p>So we have something (big) at Stake, like the siege for example, and individual/collective attempts by Pcs to not let that happen by stating Goals (like in Conflict resolution). Once someone rolls than the goal either succeds or fail. Like you say, if some other PC wants to state another and subsequent goal, the confrontation continues. </p><p>Sorry if I am verbose and repeat myself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>One more thing: say the Party is a bunch of selfish characters, They could say ok to the siege and state goals about themselves fleeing away from town and go adventuring on their own. at this point if, I was the Gm, I'd tell'em to frame a scene or story arc for me to run for them, and then I would start another Negotiating phase, putting obstacles on their path. </p><p></p><p>Tomorrow I'll post something on the mechanical bits I have in mind for this. I'm still clarifying it in my mind.</p></blockquote><p></p>
[QUOTE="Numidius, post: 7591617, member: 6972053"] Yes, that's basically it. If you say just Elements, sounds more like worldbuilding, which is also cool. With Stakes in play tho, sounds more like a proper story arc framing (IMO of course, feel free to correct me). So, given an established setting with some Elements (under Gm control, like orcs army, trolls, evil gods, warring kingdoms etc) and given Pc with other elements (background stuff, relationships, affiliations like thieves/wizards guilds, base town, family holdings , patrons or gods), the Gm puts at risk something that the players cherish, instilling new direction in the events, to the detriment of the characters. If players like that framing, ok, that's the starting point; if they don't, and want to mitigate, or to completely prevent it, then the negotiation/confrontation phase begins. So we have something (big) at Stake, like the siege for example, and individual/collective attempts by Pcs to not let that happen by stating Goals (like in Conflict resolution). Once someone rolls than the goal either succeds or fail. Like you say, if some other PC wants to state another and subsequent goal, the confrontation continues. Sorry if I am verbose and repeat myself :) One more thing: say the Party is a bunch of selfish characters, They could say ok to the siege and state goals about themselves fleeing away from town and go adventuring on their own. at this point if, I was the Gm, I'd tell'em to frame a scene or story arc for me to run for them, and then I would start another Negotiating phase, putting obstacles on their path. Tomorrow I'll post something on the mechanical bits I have in mind for this. I'm still clarifying it in my mind. [/QUOTE]
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