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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7594211" data-attributes="member: 82106"><p>See, this is what I, generally speaking, dispute. My assertion is that even the most enriched of game world settings are so 'thin' in terms of detailed understanding of the processes and implications of the established facts, that any decisions made about what "is or isn't likely" are indistinguishable from pure opinion. The DM can indeed "make up stuff" and call it realistic, that doesn't make it so in any meaningful sense except that it adheres to his preferences. If he makes up some 'explanation' for something, that too is made up ultimately.</p><p></p><p>Real life OTOH is governed, objectively, by principles best understood using a framework like the Buddhist concept of 'dependent origination'. That is to say, everything is interrelated at nearly infinite levels and no distinct processes can be described at the level of human observation. Even our 'explanations' of what happens in the real world are thus largely a constructed narrative. If this is true of reality, what does it say about our ability to construct artificial realities with substantial similarity to the real world? Essentially it is an impossibility. Instead we base our constructs on principles of what works when we play, largely.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7594211, member: 82106"] See, this is what I, generally speaking, dispute. My assertion is that even the most enriched of game world settings are so 'thin' in terms of detailed understanding of the processes and implications of the established facts, that any decisions made about what "is or isn't likely" are indistinguishable from pure opinion. The DM can indeed "make up stuff" and call it realistic, that doesn't make it so in any meaningful sense except that it adheres to his preferences. If he makes up some 'explanation' for something, that too is made up ultimately. Real life OTOH is governed, objectively, by principles best understood using a framework like the Buddhist concept of 'dependent origination'. That is to say, everything is interrelated at nearly infinite levels and no distinct processes can be described at the level of human observation. Even our 'explanations' of what happens in the real world are thus largely a constructed narrative. If this is true of reality, what does it say about our ability to construct artificial realities with substantial similarity to the real world? Essentially it is an impossibility. Instead we base our constructs on principles of what works when we play, largely. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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