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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7594640" data-attributes="member: 23751"><p>It doesn't matter whether he agrees with it or not. If that's his position he is wrong.</p><p></p><p></p><p></p><p>If I say that something in the game happens because I saw a pink bunny in my dreams, that's completely unrealistic. If I say the same things happens in the game because of a random die roll, that's less unrealistic, chance plays into events even though the odds will be weighted in the real world far differently than a die roll. If I know in a general way how things usually go in the real world and decide to approximate various chances of the same event happening, and then roll, that's even more realistic. I don't need to know the exact math for these things in order for the above to be true.</p><p></p><p>There's no way a DM can come up with the real world math for the odds of things happening in the game, but fortunately we don't need to know the math. An approximation is more than enough to provide more realism. It's like gauging crowds. I don't need to know the exact numbers to see that a crowd of hundreds is smaller than a crowd of thousands. Similarly, I don't need to know the exact math to know what is more realistic or less realistic than how things are currently done in the game.</p><p></p><p></p><p></p><p>It's not a matter of what makes more sense. It's a matter of what is more realistic. That things that are more realistic also often make more sense is just happy circumstance.</p><p></p><p></p><p></p><p>Right. The decision was based on what is more realistic, which also happens to make more sense.</p><p></p><p></p><p></p><p>This is one reason why I tell [MENTION=42582]pemerton[/MENTION] that he doesn't play a game that's as realistic as mine. This style of play doesn't lend itself well to decisions based on realism. This style of play is also irrelevant to how I run my games and whether or not I am making decisions that intended to be more realistic. In my style of play, I have the additional knowledge to make the informed decision, so when I say I do something to make the situation more realistic, this is a fact. I am in fact making the situation more realistic, which does not mean that I am mirroring the real world. [MENTION=42582]pemerton[/MENTION] looks at how I do things, twists what I am saying into some variation of, "But you can't possibly mirror the real world exactly," and then argues his Strawman. </p><p></p><p>That's what I am calling him out on. He's not looking at myself or Frogreaver and just giving us how he does things. He is actively twisting our arguments to suit his needs and deflect from the point.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7594640, member: 23751"] It doesn't matter whether he agrees with it or not. If that's his position he is wrong. If I say that something in the game happens because I saw a pink bunny in my dreams, that's completely unrealistic. If I say the same things happens in the game because of a random die roll, that's less unrealistic, chance plays into events even though the odds will be weighted in the real world far differently than a die roll. If I know in a general way how things usually go in the real world and decide to approximate various chances of the same event happening, and then roll, that's even more realistic. I don't need to know the exact math for these things in order for the above to be true. There's no way a DM can come up with the real world math for the odds of things happening in the game, but fortunately we don't need to know the math. An approximation is more than enough to provide more realism. It's like gauging crowds. I don't need to know the exact numbers to see that a crowd of hundreds is smaller than a crowd of thousands. Similarly, I don't need to know the exact math to know what is more realistic or less realistic than how things are currently done in the game. It's not a matter of what makes more sense. It's a matter of what is more realistic. That things that are more realistic also often make more sense is just happy circumstance. Right. The decision was based on what is more realistic, which also happens to make more sense. This is one reason why I tell [MENTION=42582]pemerton[/MENTION] that he doesn't play a game that's as realistic as mine. This style of play doesn't lend itself well to decisions based on realism. This style of play is also irrelevant to how I run my games and whether or not I am making decisions that intended to be more realistic. In my style of play, I have the additional knowledge to make the informed decision, so when I say I do something to make the situation more realistic, this is a fact. I am in fact making the situation more realistic, which does not mean that I am mirroring the real world. [MENTION=42582]pemerton[/MENTION] looks at how I do things, twists what I am saying into some variation of, "But you can't possibly mirror the real world exactly," and then argues his Strawman. That's what I am calling him out on. He's not looking at myself or Frogreaver and just giving us how he does things. He is actively twisting our arguments to suit his needs and deflect from the point. [/QUOTE]
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