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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7594689" data-attributes="member: 23751"><p>Frogreavers argument was that it was more realstic, not that it mirrors reality. To attribute "mirrors reality" to him and then argue against it is a classic Strawman, not a solid argument.</p><p></p><p></p><p></p><p>No it doesn't. It just has to be recognizably more realistic. This idea you have that there must be some measurable number for it is just plain false. I'm sure most people would agree that cold blooded premeditated murder is more evil than theft. What are the measurable numbers for how evil those two things are? If you can come up with them and then prove those numbers to be factually true, I'll start working on numbers for realism. Until then...</p><p></p><p></p><p></p><p>He has been twisting arguments about the realism scale into "mirroring reality" for years and in multiple threads. There is no mistake on my part about this. </p><p></p><p></p><p></p><p>Almost everything in FRPG play is realistic to some degree. Swords are typically made of steel, have an edged blade, a hilt, do damage, etc. There are trees, bushes, fish, air, etc. All of these things are connected in some way and in varying degrees to reality. That is realism.</p><p></p><p></p><p></p><p> [MENTION=42582]pemerton[/MENTION] has repeatedly made this Strawman argument to me and others. It's not a Red Herring to call him out on it.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7594689, member: 23751"] Frogreavers argument was that it was more realstic, not that it mirrors reality. To attribute "mirrors reality" to him and then argue against it is a classic Strawman, not a solid argument. No it doesn't. It just has to be recognizably more realistic. This idea you have that there must be some measurable number for it is just plain false. I'm sure most people would agree that cold blooded premeditated murder is more evil than theft. What are the measurable numbers for how evil those two things are? If you can come up with them and then prove those numbers to be factually true, I'll start working on numbers for realism. Until then... He has been twisting arguments about the realism scale into "mirroring reality" for years and in multiple threads. There is no mistake on my part about this. Almost everything in FRPG play is realistic to some degree. Swords are typically made of steel, have an edged blade, a hilt, do damage, etc. There are trees, bushes, fish, air, etc. All of these things are connected in some way and in varying degrees to reality. That is realism. [MENTION=42582]pemerton[/MENTION] has repeatedly made this Strawman argument to me and others. It's not a Red Herring to call him out on it. [/QUOTE]
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