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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7594912" data-attributes="member: 42582"><p>Guess what: my games have as much of this realism you describe as yours. In fact, probably more of it, because at least some of the systems I run have rules and options for degrading armour, sharpening weapons, etc.</p><p></p><p>In my Traveller game a wild animal crawled on board the PCs' shuttle. A faceplate was shattered by a sword blow. A NPC was caught coming out of the shower while a PC stole her powered armour. Those are all things that might happen in real life. (If real life included powered armour.)</p><p></p><p>This is all nonsense.</p><p></p><p>Suppose that the GM has to deicde what the PCs find in the evil overlord's zoo. The GM had a dream the previous night of a pink bunny, and so decides that that's what's in the zoo. That's no less realistic than rolling the result on the Random Zoo Enclosure Table; nor than deciding based on the GM's theory of what's more or less likely to be found ina a zoo.</p><p></p><p>Which is my whole point. Decision-making based on what the GM thinks is realistic does <em>not</em> produce outcomes that are more realistic, or true to life, than decisions made using other processes. The fiction doesn't become less realistic because it includes cultists in the teahouse on the basis of a Streetwise roll rather than a GM decision.</p><p></p><p>And as per my post about there being more in heaven and earth - I think GM decision-making as the sole or primary system actually makes the fiction <em>less</em> realistic because more predicatable (unsurprisingly, given that <em>GM decides</em> makes it all prediction!).</p><p></p><p>This is mere assertion. You have no evidence for it from your own play. There's no evidence for it in the play of others. And it's obvious just from the example that your claim is wrong. A style of play in which the GM decides the more trodden road on the basis of a check rather than prior decision-making <em>doesn't produce a result that is any less realistic</em>. There's nothing more realistic about any particular track being more travelled than any other.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7594912, member: 42582"] Guess what: my games have as much of this realism you describe as yours. In fact, probably more of it, because at least some of the systems I run have rules and options for degrading armour, sharpening weapons, etc. In my Traveller game a wild animal crawled on board the PCs' shuttle. A faceplate was shattered by a sword blow. A NPC was caught coming out of the shower while a PC stole her powered armour. Those are all things that might happen in real life. (If real life included powered armour.) This is all nonsense. Suppose that the GM has to deicde what the PCs find in the evil overlord's zoo. The GM had a dream the previous night of a pink bunny, and so decides that that's what's in the zoo. That's no less realistic than rolling the result on the Random Zoo Enclosure Table; nor than deciding based on the GM's theory of what's more or less likely to be found ina a zoo. Which is my whole point. Decision-making based on what the GM thinks is realistic does [I]not[/I] produce outcomes that are more realistic, or true to life, than decisions made using other processes. The fiction doesn't become less realistic because it includes cultists in the teahouse on the basis of a Streetwise roll rather than a GM decision. And as per my post about there being more in heaven and earth - I think GM decision-making as the sole or primary system actually makes the fiction [I]less[/I] realistic because more predicatable (unsurprisingly, given that [i]GM decides[/I] makes it all prediction!). This is mere assertion. You have no evidence for it from your own play. There's no evidence for it in the play of others. And it's obvious just from the example that your claim is wrong. A style of play in which the GM decides the more trodden road on the basis of a check rather than prior decision-making [I]doesn't produce a result that is any less realistic[/I]. There's nothing more realistic about any particular track being more travelled than any other. [/QUOTE]
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