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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7595012" data-attributes="member: 29398"><p>Hesitant to dive back in to this mess, but the second example (where the player rolls) still reads as if the GM already knows left has more traffic - the only difference is the use of dice rather than the GM just narrating it.</p><p></p><p>To some extent.</p><p></p><p>The (or an) other factor - and you in fact hit it above - is internal logic.</p><p></p><p>Where the GM has things mapped out ahead of time then - even if only based on the GM's opinion - there's going to be an inherent baked-in internal logic, variants to which will over the long run become apparent. But where nothing is predetermined there's a much higher risk of illogical results e.g. by roll the left path is accurately determined to have more traffic at the junction but subsequent roll results indicate that path goes nowhere and-or has been abandoned. This either a) breaks logic or b) invalidates the result obtained at the junction.</p><p></p><p>And if the "vanishing" traffic is then explained by a hidden complex or whatever then what other evidence of that complex might have been seen before had its existence been known by the GM all along?</p><p></p><p>These are the sort of questions I keep asking, though I have yet to get an answer beyond what amounts to a somewhat patronizing "Don't fret about that sort of stuff". Well, dammit, I am going to fret about that sort of stuff and won't be alone in doing so. The setting has to have an internal logic (and by this I mean an internal logic other than "there is no logic", which would be a waste of everyone's time), if only so players and characters can tell the difference when the characters find themselves in a different setting with different logic e.g. an outer plane or a dreamworld.</p><p></p><p>And the only person at the table who can give the setting that internal logic, and then maintain it, is the GM. And even then it won't be perfect as no GM can stay on top of absolutely everything, but the odds of consistency will be much greater, which is all we can ask for.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7595012, member: 29398"] Hesitant to dive back in to this mess, but the second example (where the player rolls) still reads as if the GM already knows left has more traffic - the only difference is the use of dice rather than the GM just narrating it. To some extent. The (or an) other factor - and you in fact hit it above - is internal logic. Where the GM has things mapped out ahead of time then - even if only based on the GM's opinion - there's going to be an inherent baked-in internal logic, variants to which will over the long run become apparent. But where nothing is predetermined there's a much higher risk of illogical results e.g. by roll the left path is accurately determined to have more traffic at the junction but subsequent roll results indicate that path goes nowhere and-or has been abandoned. This either a) breaks logic or b) invalidates the result obtained at the junction. And if the "vanishing" traffic is then explained by a hidden complex or whatever then what other evidence of that complex might have been seen before had its existence been known by the GM all along? These are the sort of questions I keep asking, though I have yet to get an answer beyond what amounts to a somewhat patronizing "Don't fret about that sort of stuff". Well, dammit, I am going to fret about that sort of stuff and won't be alone in doing so. The setting has to have an internal logic (and by this I mean an internal logic other than "there is no logic", which would be a waste of everyone's time), if only so players and characters can tell the difference when the characters find themselves in a different setting with different logic e.g. an outer plane or a dreamworld. And the only person at the table who can give the setting that internal logic, and then maintain it, is the GM. And even then it won't be perfect as no GM can stay on top of absolutely everything, but the odds of consistency will be much greater, which is all we can ask for. [/QUOTE]
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