Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Numidius" data-source="post: 7595027" data-attributes="member: 6972053"><p>"P&P" part IV </p><p>Player driven story arc </p><p></p><p>While the Gm driven part applies mostly to new content, plot twists, big changes, about Setting, presumably something important or immediately related to the Pcs being at stake, usually larger than Characters, which, in turn, use also their Background Relationships & Affiliations to subvert Gm's initial declarations and force him/her to roll on Conflicts having smaller Goals within Pc's reach in different arenas of play (town, wilderness etc)....</p><p>....in Players driven stuff the opposite takes place: Players now declare something the Pc wants to achieve, that is at stake, and Pcs roll their Stats to overcome obstacles, opposing Npcs, factions, put by Gm on their way to reach the main goal; be it a single conflict, or more, one after another, or simultaneously confronted by different Pcs. The Gm can use imagination freely, improvising or following his prep, to describe a non-linear scenario (think about a town based situation with many prominent personalities involved, with different agendas, or a savage land with various monstrous factions, or a typical dungeon enshrining a powerful magic item guarded by an ancient evil while a group of zealot good paladins swore to not let anyone lay their hands on it, and how these react to the Pcs pursuing their goals: friendly, hostile, better if interested in the same goal for themselves). </p><p></p><p>Flow of play: Player(s) declare something or someone or somewhere, they want to achieve, get hold of, influence in a radical manner, reach with a purpose. Players might want to go together, or even interfere with one another. Conversation goes around the table as usual. When Gm or Player, or even PvP, don't agree anymore on what is being declared: Conflict ensues. </p><p>The active Player decides in which manner prefers to act; usually is evident which stat is going to be rolled, but, anyway, </p><p>if one wants to overcome an Npc with violence, and death is a possible and accepted outcome: Combat is the stat.</p><p> If s/he wants to change the 'active behaviour' of the Npc by words, or non-violent physical means, magic, convincing, persuading, showing off, impressing: Social is the stat. </p><p>If, lastly, one does not want to interact directly with the above Npc, and finds a way to bypass, circumvent, the obstacle interacting with the environment, willing to spend more game-time than a direct confrontation: the stat is Exploration. Exploration is also used if you want to take time to change, transform, survive the environment, from crossing a desert to building a fortification, to picking a magic lock, gaining info, research, hunt, scale sheer surfaces, infiltrate unseen, swim underwater tunnels, find your way out of a maze etc. </p><p></p><p>(To be continued...)</p></blockquote><p></p>
[QUOTE="Numidius, post: 7595027, member: 6972053"] "P&P" part IV Player driven story arc While the Gm driven part applies mostly to new content, plot twists, big changes, about Setting, presumably something important or immediately related to the Pcs being at stake, usually larger than Characters, which, in turn, use also their Background Relationships & Affiliations to subvert Gm's initial declarations and force him/her to roll on Conflicts having smaller Goals within Pc's reach in different arenas of play (town, wilderness etc).... ....in Players driven stuff the opposite takes place: Players now declare something the Pc wants to achieve, that is at stake, and Pcs roll their Stats to overcome obstacles, opposing Npcs, factions, put by Gm on their way to reach the main goal; be it a single conflict, or more, one after another, or simultaneously confronted by different Pcs. The Gm can use imagination freely, improvising or following his prep, to describe a non-linear scenario (think about a town based situation with many prominent personalities involved, with different agendas, or a savage land with various monstrous factions, or a typical dungeon enshrining a powerful magic item guarded by an ancient evil while a group of zealot good paladins swore to not let anyone lay their hands on it, and how these react to the Pcs pursuing their goals: friendly, hostile, better if interested in the same goal for themselves). Flow of play: Player(s) declare something or someone or somewhere, they want to achieve, get hold of, influence in a radical manner, reach with a purpose. Players might want to go together, or even interfere with one another. Conversation goes around the table as usual. When Gm or Player, or even PvP, don't agree anymore on what is being declared: Conflict ensues. The active Player decides in which manner prefers to act; usually is evident which stat is going to be rolled, but, anyway, if one wants to overcome an Npc with violence, and death is a possible and accepted outcome: Combat is the stat. If s/he wants to change the 'active behaviour' of the Npc by words, or non-violent physical means, magic, convincing, persuading, showing off, impressing: Social is the stat. If, lastly, one does not want to interact directly with the above Npc, and finds a way to bypass, circumvent, the obstacle interacting with the environment, willing to spend more game-time than a direct confrontation: the stat is Exploration. Exploration is also used if you want to take time to change, transform, survive the environment, from crossing a desert to building a fortification, to picking a magic lock, gaining info, research, hunt, scale sheer surfaces, infiltrate unseen, swim underwater tunnels, find your way out of a maze etc. (To be continued...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top