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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="hawkeyefan" data-source="post: 7595127" data-attributes="member: 6785785"><p>Sorry it read that way. The results were not really important for the example so much as the methods. </p><p></p><p>In a procedural game that has a more traditional approach, like D&D, the GM typically has all this information at his disposal prior to the PC asking the question. So he looks at his notes and knows the answer. He may then share that info or call for a roll if he thinks it appropriate (if there is a chance of failure, essentially).</p><p></p><p>In a more narrative based game, the GM probably doesn’t know which path is more traveled. He asks the player to make the appropriate roll, and then decides what information to provide to the player based on the result of the roll. In this case, let’s say the roll is successful and the GM says the righthand path is more traveled.</p><p></p><p>Neither of these approaches is more realistic than the other. </p><p></p><p></p><p> </p><p>Why do you say this? Why can’t the group collectively maintain internal logic? Have you played in games where such responsibility was not solely the GM’s?</p><p></p><p>This concern of yours about internal logic falling apart if the GM isn’t the one calling all the shots just seems misplaced. That doesn’t really happen.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7595127, member: 6785785"] Sorry it read that way. The results were not really important for the example so much as the methods. In a procedural game that has a more traditional approach, like D&D, the GM typically has all this information at his disposal prior to the PC asking the question. So he looks at his notes and knows the answer. He may then share that info or call for a roll if he thinks it appropriate (if there is a chance of failure, essentially). In a more narrative based game, the GM probably doesn’t know which path is more traveled. He asks the player to make the appropriate roll, and then decides what information to provide to the player based on the result of the roll. In this case, let’s say the roll is successful and the GM says the righthand path is more traveled. Neither of these approaches is more realistic than the other. Why do you say this? Why can’t the group collectively maintain internal logic? Have you played in games where such responsibility was not solely the GM’s? This concern of yours about internal logic falling apart if the GM isn’t the one calling all the shots just seems misplaced. That doesn’t really happen. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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