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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7595372" data-attributes="member: 42582"><p>I did read his post. He didn't mention "things" that "my style" doesn't take into account.</p><p></p><p>Here is a recap of the things that were mentioned:</p><p></p><p style="margin-left: 20px"></p><p></p><p>Which of these do you think I haven't thought of? The fictional elements, like orc villages and little-used docks? The storytelling techniques, such as that narration should build on what has already occurred?</p><p></p><p>I've thought of these things. The first sort are pretty common tropes in FRPGing. The idea of building on established fiction, and certainly not contradicting it, is very commonplace. Keeping it in mind is in fact one of the ways to avoid the inconsistencies that yoiu and [MENTION=29398]Lanefan[/MENTION] seem to think are inevitable in "no myth" RPGing.</p><p></p><p>I know that [MENTION=29398]Lanefan[/MENTION]'s game is weak in areas that I find important, because he has said as much. For instance, he has made it clear that he authors scenarios and adventures without regard to evinced player interests and PC builds.</p><p></p><p>But you and [MENTION=29398]Lanefan[/MENTION] are making a very concrete assertion about a particular alleged weakness in my game - namely, that my gameplay does (because it <em>must</em>) contain inconsistencies in the fiction that result from "no myth" narration. I'm denying this, and inviting you - by reference to my very extensive posting of actual play reports - to indicate the examples you have in mind.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7595372, member: 42582"] I did read his post. He didn't mention "things" that "my style" doesn't take into account. Here is a recap of the things that were mentioned: [indent][/indent] Which of these do you think I haven't thought of? The fictional elements, like orc villages and little-used docks? The storytelling techniques, such as that narration should build on what has already occurred? I've thought of these things. The first sort are pretty common tropes in FRPGing. The idea of building on established fiction, and certainly not contradicting it, is very commonplace. Keeping it in mind is in fact one of the ways to avoid the inconsistencies that yoiu and [MENTION=29398]Lanefan[/MENTION] seem to think are inevitable in "no myth" RPGing. I know that [MENTION=29398]Lanefan[/MENTION]'s game is weak in areas that I find important, because he has said as much. For instance, he has made it clear that he authors scenarios and adventures without regard to evinced player interests and PC builds. But you and [MENTION=29398]Lanefan[/MENTION] are making a very concrete assertion about a particular alleged weakness in my game - namely, that my gameplay does (because it [I]must[/I]) contain inconsistencies in the fiction that result from "no myth" narration. I'm denying this, and inviting you - by reference to my very extensive posting of actual play reports - to indicate the examples you have in mind. [/QUOTE]
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