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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7595380" data-attributes="member: 23751"><p>I'm saying that if I want to add in a bunch of diseases that exist in the real world to my game, that increases the realism. Can I think of all diseases? Of course not. There are more of them in this world than modern science has discovered. That I can't come up with all diseases does not detract from the increase in realism, though. Why? Because prior to that the game also did not have all of them. </p><p></p><p>No game can cover everything the real world might offer up as a possibility, so my failure to include all possibilities does not make the game more unrealistic in any way. The game was already unrealistic in that manner before I added more realism to it. </p><p></p><p></p><p></p><p>As I pointed out to you, you don't have to make things mirror real life to increase realism. Nor do you have to account for every possible interaction. To your point above. The 1e disease rules would in fact add more realism to the game as they stand. Would it add MORE realism to the game to make PCs physically weaker if they get beat to the point of unconsciousness? Yes. I don't have to make that change in order for the disease rules to increase the realism of the game, though. Increasing realism is not about mirroring reality, no matter how often you repeat that.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7595380, member: 23751"] I'm saying that if I want to add in a bunch of diseases that exist in the real world to my game, that increases the realism. Can I think of all diseases? Of course not. There are more of them in this world than modern science has discovered. That I can't come up with all diseases does not detract from the increase in realism, though. Why? Because prior to that the game also did not have all of them. No game can cover everything the real world might offer up as a possibility, so my failure to include all possibilities does not make the game more unrealistic in any way. The game was already unrealistic in that manner before I added more realism to it. As I pointed out to you, you don't have to make things mirror real life to increase realism. Nor do you have to account for every possible interaction. To your point above. The 1e disease rules would in fact add more realism to the game as they stand. Would it add MORE realism to the game to make PCs physically weaker if they get beat to the point of unconsciousness? Yes. I don't have to make that change in order for the disease rules to increase the realism of the game, though. Increasing realism is not about mirroring reality, no matter how often you repeat that. [/QUOTE]
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