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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7595493" data-attributes="member: 23751"><p>It's self-evident, though. The real world elements are the diseases and other rules in the 1e DMG. I said so. Those don't exist in the 5e rules, so you have to add them in.</p><p></p><p></p><p></p><p>It's possible in D&D if the blade was dull when the players found it, the DM let the players know, and incorporated a mechanical penalty which could cause a miss. But if the blade wasn't dull to begin with, such as being a blade owned by a PC, then it's not a possibility as there are no rules for dulling weapons, requirements to maintain weapons, or mechanical penalties to a dull blade that would cause a miss. Making such a ruling in D&D absent those circumstances creates one of those inconsistencies we are discussing. You now have a sharp blade that missed due to being dull. That's fairly inconsistent.</p><p></p><p> [MENTION=82106]AbdulAlhazred[/MENTION] was talking in general with his statement, not coming up with a D&D specific example. His example fails when talking about D&D, but is something that could work under another system.</p><p></p><p></p><p></p><p>When I used to prep everything, I already had all the consistent information available at my fingertips. Now, as I mentioned just a few minutes ago, I'm more forgiving about things like minor inconsistencies. I have to be since I don't have time to prep everything and do a lot of on the spot improvisation. Due to that improvisation, those inconsistencies crop up, though not as often as if I used a system where I did no advance prep.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7595493, member: 23751"] It's self-evident, though. The real world elements are the diseases and other rules in the 1e DMG. I said so. Those don't exist in the 5e rules, so you have to add them in. It's possible in D&D if the blade was dull when the players found it, the DM let the players know, and incorporated a mechanical penalty which could cause a miss. But if the blade wasn't dull to begin with, such as being a blade owned by a PC, then it's not a possibility as there are no rules for dulling weapons, requirements to maintain weapons, or mechanical penalties to a dull blade that would cause a miss. Making such a ruling in D&D absent those circumstances creates one of those inconsistencies we are discussing. You now have a sharp blade that missed due to being dull. That's fairly inconsistent. [MENTION=82106]AbdulAlhazred[/MENTION] was talking in general with his statement, not coming up with a D&D specific example. His example fails when talking about D&D, but is something that could work under another system. When I used to prep everything, I already had all the consistent information available at my fingertips. Now, as I mentioned just a few minutes ago, I'm more forgiving about things like minor inconsistencies. I have to be since I don't have time to prep everything and do a lot of on the spot improvisation. Due to that improvisation, those inconsistencies crop up, though not as often as if I used a system where I did no advance prep. [/QUOTE]
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