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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7595737" data-attributes="member: 82106"><p>I don't think it would be especially prone to falling apart. First of all, there's no guarantee whatsoever that any indication is needed. In your example there's no reason to believe that the orcs left especially recognizable signs, nor that anyone in fact made an attempt to look for them.</p><p></p><p>Beyond that, in HoML for example, there are ample ways in which a player could determine that orcs are on the right hand path. He could simply utilize some kind of ability which would let him determine this, or he could expend inspiration and decide that his 'raised by orcs' background should be leveraged so he can visit an orc village. The GM might well respond to this with "it appears that many orcs have traveled to the right."</p><p></p><p>I would be exceedingly surprised if players noticed or complained of 'inconsistency'. Even in classic D&D games I have both run and played in I almost never heard such a complaint, unless the GM sprung some total gotcha on the players.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7595737, member: 82106"] I don't think it would be especially prone to falling apart. First of all, there's no guarantee whatsoever that any indication is needed. In your example there's no reason to believe that the orcs left especially recognizable signs, nor that anyone in fact made an attempt to look for them. Beyond that, in HoML for example, there are ample ways in which a player could determine that orcs are on the right hand path. He could simply utilize some kind of ability which would let him determine this, or he could expend inspiration and decide that his 'raised by orcs' background should be leveraged so he can visit an orc village. The GM might well respond to this with "it appears that many orcs have traveled to the right." I would be exceedingly surprised if players noticed or complained of 'inconsistency'. Even in classic D&D games I have both run and played in I almost never heard such a complaint, unless the GM sprung some total gotcha on the players. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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