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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7595843" data-attributes="member: 29398"><p>There's a bit more - and a bit less - to my game than that; if you want to see the basic player side rules look here:</p><p></p><p><a href="http://www.friendsofgravity.com/games/commons_room/blue_books/decast-blue-book-in-html/index.html" target="_blank">http://www.friendsofgravity.com/games/commons_room/blue_books/decast-blue-book-in-html/index.html</a></p><p></p><p>Spell write-ups, pantheons, and setting info all have their own pages. Sorry, though, but most of the DM-side stuff isn't online (yet).</p><p></p><p>And, were it a competition, I've no doubt that we'd both have our good and bad moments.</p><p></p><p>However, the question is more one of how much of that depth and richness do your players ever get to see or hear about - should they so desire - beyond that which is in the framed scenes?</p><p></p><p>Er, not quite.</p><p></p><p>I think it's an inconsistency if something - doesn't have to be a surprise at all - emerges in play the existence of which would have (or easily could have) made a difference to previous play had said "something" been known of or thought of at the time said previous play occurred. For an example, look no further than my own sad tale of the missing wagon tracks from way upthread.</p><p></p><p>Surprises do occur all the time...but even then sometimes you can think back and realize that some previous things you maybe thought irrelevant at the time were in fact related and-or leading up to this surprise event. </p><p></p><p>Dinosaur fossils were noticed long before 200 years ago but were either ignored, not followed up on, or fell victim to wild and inaccurate speculation (here be dragons!); what happened 200 years ago was that some people suddenly realized what they really were and were then able to tie a bunch of previous observations etc. (i.e. years if not centuries of "foreshadowing") together.</p><p></p><p>The consistency was, in hindsight, always present. And that's what I'm after in the game.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7595843, member: 29398"] There's a bit more - and a bit less - to my game than that; if you want to see the basic player side rules look here: [url]http://www.friendsofgravity.com/games/commons_room/blue_books/decast-blue-book-in-html/index.html[/url] Spell write-ups, pantheons, and setting info all have their own pages. Sorry, though, but most of the DM-side stuff isn't online (yet). And, were it a competition, I've no doubt that we'd both have our good and bad moments. However, the question is more one of how much of that depth and richness do your players ever get to see or hear about - should they so desire - beyond that which is in the framed scenes? Er, not quite. I think it's an inconsistency if something - doesn't have to be a surprise at all - emerges in play the existence of which would have (or easily could have) made a difference to previous play had said "something" been known of or thought of at the time said previous play occurred. For an example, look no further than my own sad tale of the missing wagon tracks from way upthread. Surprises do occur all the time...but even then sometimes you can think back and realize that some previous things you maybe thought irrelevant at the time were in fact related and-or leading up to this surprise event. Dinosaur fossils were noticed long before 200 years ago but were either ignored, not followed up on, or fell victim to wild and inaccurate speculation (here be dragons!); what happened 200 years ago was that some people suddenly realized what they really were and were then able to tie a bunch of previous observations etc. (i.e. years if not centuries of "foreshadowing") together. The consistency was, in hindsight, always present. And that's what I'm after in the game. [/QUOTE]
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