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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Aldarc" data-source="post: 7595962" data-attributes="member: 5142"><p>I disagree. Everyone brings their own notions about what "more realism" means, but that does not mean that a singular understanding is equally shared. It just means that everyone has their own set of expectations. This brings us back to one of my first posts in this thread that started this mess with Max: </p><p>Emphasizing here my earlier point that appeals to "realism" typically masks other play preferences (e.g., immersion, genre aesthetic, etc.) rather than representing an actual concern for "realism" itself. When I see a game or supplement offering "more realism," then that usually raises a red flag or two for me. I don't know what "more realism" means in a RPG because everyone has wildly different ideas about what "more realism" entails mechanically that it is fairly meaningless. We do not so much "accept it" as much as our eyes glaze past it as a meaningless buzz phrase that generally prefaces the revelation of particular play preferences and mechanics. </p><p></p><p>I would suggest that your post supports my point above that "realism" in this debate is a smokescreen about other play preferences (e.g., internal coherence of fiction, play procedures, immersion, etc.) rather than what constitutes "more realism."</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7595962, member: 5142"] I disagree. Everyone brings their own notions about what "more realism" means, but that does not mean that a singular understanding is equally shared. It just means that everyone has their own set of expectations. This brings us back to one of my first posts in this thread that started this mess with Max: Emphasizing here my earlier point that appeals to "realism" typically masks other play preferences (e.g., immersion, genre aesthetic, etc.) rather than representing an actual concern for "realism" itself. When I see a game or supplement offering "more realism," then that usually raises a red flag or two for me. I don't know what "more realism" means in a RPG because everyone has wildly different ideas about what "more realism" entails mechanically that it is fairly meaningless. We do not so much "accept it" as much as our eyes glaze past it as a meaningless buzz phrase that generally prefaces the revelation of particular play preferences and mechanics. I would suggest that your post supports my point above that "realism" in this debate is a smokescreen about other play preferences (e.g., internal coherence of fiction, play procedures, immersion, etc.) rather than what constitutes "more realism." [/QUOTE]
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