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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Aldarc" data-source="post: 7595978" data-attributes="member: 5142"><p>I am familiar with the use of the buzz phrase "more realistic," but I often don't find it exists as a particularly meaningful phrase. En5sider's use seems more like marketing jargon preying upon popular naivety than being indicative of actual substance, and I don't fault them for that. </p><p></p><p>Edit: I would clarfiy that "more realistic" is mostly vacuous; however, the link saying that they will provide a mechanic for item degredation for 5E is more meaningful. </p><p></p><p>I don't think that you can. Contextual analysis abhors a vacuum. </p><p></p><p>Except that is not necessarily true. For example, the above link that you had provided had also suggested that you may want this mechanic to "bring a little destructive excitement to the table," which does not require realism to be an intent for adopting it as a mechanic. Therefore illustrating how "realism" can be incidental to the inclusion or preclusion of mechanics or game design.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7595978, member: 5142"] I am familiar with the use of the buzz phrase "more realistic," but I often don't find it exists as a particularly meaningful phrase. En5sider's use seems more like marketing jargon preying upon popular naivety than being indicative of actual substance, and I don't fault them for that. Edit: I would clarfiy that "more realistic" is mostly vacuous; however, the link saying that they will provide a mechanic for item degredation for 5E is more meaningful. I don't think that you can. Contextual analysis abhors a vacuum. Except that is not necessarily true. For example, the above link that you had provided had also suggested that you may want this mechanic to "bring a little destructive excitement to the table," which does not require realism to be an intent for adopting it as a mechanic. Therefore illustrating how "realism" can be incidental to the inclusion or preclusion of mechanics or game design. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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