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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Ovinomancer" data-source="post: 7596364" data-attributes="member: 16814"><p>Agree BitD is more realistic? Nope. It doesn't have to do any of the above -- it's just possible to do without adding any new mechanics.</p><p></p><p></p><p>There's a dufference between process and resultant fictions. "Realism," to me, can only be judged at the fiction, not the process. However, all of your arguments so far about adding "realism" have been about adding additional processes. I'm pointing out that process is not required for "realism."</p><p></p><p></p><p></p><p>I don't know what "realism" means in En5ider ad copy, because, as this thread shows, it's highly situational. En5ider also seems to favor 'new processes' to increase randomly applied negative consequences (in the specific case weapon and armor damage?). I do not agree this necessarily fits my definition of "realism" although it appears to fit yours. Hence the argument.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7596364, member: 16814"] Agree BitD is more realistic? Nope. It doesn't have to do any of the above -- it's just possible to do without adding any new mechanics. There's a dufference between process and resultant fictions. "Realism," to me, can only be judged at the fiction, not the process. However, all of your arguments so far about adding "realism" have been about adding additional processes. I'm pointing out that process is not required for "realism." I don't know what "realism" means in En5ider ad copy, because, as this thread shows, it's highly situational. En5ider also seems to favor 'new processes' to increase randomly applied negative consequences (in the specific case weapon and armor damage?). I do not agree this necessarily fits my definition of "realism" although it appears to fit yours. Hence the argument. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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