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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7596382" data-attributes="member: 23751"><p>Yep. In combats, people slip, swords break or get dropped, etc. So fumbles are a step forward, even if they happen too often at 5%. At 5% though, the chances to fumble are still too unrealistic, so at my table we have instituted a system where as you level, the chances to fumble go down. Even at low levels, a simple dex check at DC 10 stops the fumble and it becomes just a miss, so starting at level one fumbles are much lower than 5%. At level 6 they become even lower as the dex check drops to 5. At level 11 you only miss on a fumble, not fall down or anything else. At level 16 you can no longer even fumble as your skill has just become so great that the odds cannot be handled by d20 rolls. </p><p></p><p>I'm not concerned with any math behind the realism increases, because it's not about trying to mirror reality. Only make things a bit more realistic. Too much realism just isn't fun, so as long as the new rule increases realism and is fun, we keep it. Otherwise we ditch it or don't engage it all.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7596382, member: 23751"] Yep. In combats, people slip, swords break or get dropped, etc. So fumbles are a step forward, even if they happen too often at 5%. At 5% though, the chances to fumble are still too unrealistic, so at my table we have instituted a system where as you level, the chances to fumble go down. Even at low levels, a simple dex check at DC 10 stops the fumble and it becomes just a miss, so starting at level one fumbles are much lower than 5%. At level 6 they become even lower as the dex check drops to 5. At level 11 you only miss on a fumble, not fall down or anything else. At level 16 you can no longer even fumble as your skill has just become so great that the odds cannot be handled by d20 rolls. I'm not concerned with any math behind the realism increases, because it's not about trying to mirror reality. Only make things a bit more realistic. Too much realism just isn't fun, so as long as the new rule increases realism and is fun, we keep it. Otherwise we ditch it or don't engage it all. [/QUOTE]
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