Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7596441" data-attributes="member: 16814"><p>Apparently, Max's term for an argument he doesn't understand is "Red Herring."</p><p></p><p>Max, my BitD example showcases that there are things you've defined as more "realistic" that can occur with no mechanical system added to do so. The point is that these "realistic" things come to be in the game fiction, not that there's more or less realism than in other systems. I mean, my argument all along is that "realism" is really just a cover for arbitrary preference, so why would I ever argue some system has more arbitrary preference than others? That would be entirely up to specific participants if it did or not.</p><p></p><p>Nope, instead my point was to showcase a game that adds these "realistic" outcomes solely based on a "GM decides" model. You fail a desperate Wreck attempt on a trio of higher tier cutthroats and I'm well wirhin my GM rights to assign a level 3 Harm described as a 'sucking chest wound.' Future efforts will require that this fiction be acknowledged (you'll have to burn Stress just to act, for instance, and anything you do that would ve affected by a sucking chest wound would have additional complications). I could also assign this as a result of a failed check to make a long leap between buildings over a spiked fence, with the added bit of maybe you're also impaled on the fence. The mechanics involved are the same. Just as they would be for armor damage or weapon damage.</p><p></p><p>Your focus has been on adding new mechanical systems or modifying existing ones to achieve "realism". That's not the only way, which goes toward "realism" being more of a subjective preference rather than an objective state. And, to rehome in on the OP, GM decides is no more realistic a method than using a mechanical subsystem. I've just flipped it from the OP so that now you're arguing using a nechanic and I'm arguing using GM decides. Funny, that.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7596441, member: 16814"] Apparently, Max's term for an argument he doesn't understand is "Red Herring." Max, my BitD example showcases that there are things you've defined as more "realistic" that can occur with no mechanical system added to do so. The point is that these "realistic" things come to be in the game fiction, not that there's more or less realism than in other systems. I mean, my argument all along is that "realism" is really just a cover for arbitrary preference, so why would I ever argue some system has more arbitrary preference than others? That would be entirely up to specific participants if it did or not. Nope, instead my point was to showcase a game that adds these "realistic" outcomes solely based on a "GM decides" model. You fail a desperate Wreck attempt on a trio of higher tier cutthroats and I'm well wirhin my GM rights to assign a level 3 Harm described as a 'sucking chest wound.' Future efforts will require that this fiction be acknowledged (you'll have to burn Stress just to act, for instance, and anything you do that would ve affected by a sucking chest wound would have additional complications). I could also assign this as a result of a failed check to make a long leap between buildings over a spiked fence, with the added bit of maybe you're also impaled on the fence. The mechanics involved are the same. Just as they would be for armor damage or weapon damage. Your focus has been on adding new mechanical systems or modifying existing ones to achieve "realism". That's not the only way, which goes toward "realism" being more of a subjective preference rather than an objective state. And, to rehome in on the OP, GM decides is no more realistic a method than using a mechanical subsystem. I've just flipped it from the OP so that now you're arguing using a nechanic and I'm arguing using GM decides. Funny, that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top