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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Numidius" data-source="post: 7596658" data-attributes="member: 6972053"><p>[MENTION=5636]estar[/MENTION] </p><p>Thanks for your advice, here's my thoughts in case you're interested. </p><p>Lately I've been trying to go the opposite way, regarding RP in first person, so fostering a third person approach by players. The purpose is to take a step back from focusing on the Pc as Self, and broadening the horizon of play. As Gm I don't want to have to understand the interests and intimate feelings of players at the table, or being in charge of bringing the fun, so to speak, nonetheless I have by nature that kind of sensibility and I want to have fun playing, so I use all I have in my arsenal to convey an intense gaming experience: the goal is to let all the players convey that, to the collective enjoyment. </p><p></p><p>As player I've been in many immersive style groups, but I have found too many Gms that don't share your concerns and attention to the game that you show in your post. As you say it's ok to start a game without background or starting connections for the Pc, but, again as you point out, the Gm should provide stuff to do and interact with in a way to develop the game and characters "as you go"; instead quite the opposite is the playstyle of these Gms I played with: in two words, loose clueless sandboxy game on one side, or constrictive/closed environment situations enforced by super Npcs, on the other. </p><p></p><p>Anyway, I complained well enough about it in previous posts, I say that only for clarification in response to you. </p><p></p><p>Cheers, Alex</p></blockquote><p></p>
[QUOTE="Numidius, post: 7596658, member: 6972053"] [MENTION=5636]estar[/MENTION] Thanks for your advice, here's my thoughts in case you're interested. Lately I've been trying to go the opposite way, regarding RP in first person, so fostering a third person approach by players. The purpose is to take a step back from focusing on the Pc as Self, and broadening the horizon of play. As Gm I don't want to have to understand the interests and intimate feelings of players at the table, or being in charge of bringing the fun, so to speak, nonetheless I have by nature that kind of sensibility and I want to have fun playing, so I use all I have in my arsenal to convey an intense gaming experience: the goal is to let all the players convey that, to the collective enjoyment. As player I've been in many immersive style groups, but I have found too many Gms that don't share your concerns and attention to the game that you show in your post. As you say it's ok to start a game without background or starting connections for the Pc, but, again as you point out, the Gm should provide stuff to do and interact with in a way to develop the game and characters "as you go"; instead quite the opposite is the playstyle of these Gms I played with: in two words, loose clueless sandboxy game on one side, or constrictive/closed environment situations enforced by super Npcs, on the other. Anyway, I complained well enough about it in previous posts, I say that only for clarification in response to you. Cheers, Alex [/QUOTE]
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