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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7596874" data-attributes="member: 23751"><p>It has pork. You can find boar in the MM. Thatch can be added in by the DM if he wants it in his world. Yes, the DM can narrate in all kinds of things that the game doesn't automatically include. If he doesn't narrate them in, they don't exist until he does, unless the DM grants creation powers to the players under certain playstyles. If he does, they don't exist until the DM or a player adds them in.</p><p></p><p></p><p></p><p>You keep trying this as if it proves something. It is more realistic, but only marginally so. It's existence more closely matches reality than if it didn't exist at all. </p><p></p><p>Your example is also a situation that no DM above an IQ of 25 is ever going to use. Engaging in hyperbole doesn't add anything here. As I've already said, what I'm talking about is adding in hemophilia or whatever to the game in a reasonable manner, not making all people hemophiliacs. Adding hemophilia to the game in a reasonable manner, like normal people would do, adds more realism than keeping its existence at 0. </p><p></p><p></p><p></p><p>That adds more realism than everyone being a hemophiliac, yes. No reasonable DM is going to that, either, though.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7596874, member: 23751"] It has pork. You can find boar in the MM. Thatch can be added in by the DM if he wants it in his world. Yes, the DM can narrate in all kinds of things that the game doesn't automatically include. If he doesn't narrate them in, they don't exist until he does, unless the DM grants creation powers to the players under certain playstyles. If he does, they don't exist until the DM or a player adds them in. You keep trying this as if it proves something. It is more realistic, but only marginally so. It's existence more closely matches reality than if it didn't exist at all. Your example is also a situation that no DM above an IQ of 25 is ever going to use. Engaging in hyperbole doesn't add anything here. As I've already said, what I'm talking about is adding in hemophilia or whatever to the game in a reasonable manner, not making all people hemophiliacs. Adding hemophilia to the game in a reasonable manner, like normal people would do, adds more realism than keeping its existence at 0. That adds more realism than everyone being a hemophiliac, yes. No reasonable DM is going to that, either, though. [/QUOTE]
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