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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7597274" data-attributes="member: 82106"><p>Well, I would argue that it is a game, and thus it is about nothing but fun! Realism could sometimes add to the fun, though I think IMHO that it would do so by way of what I am calling authenticity rather than in some more direct way. </p><p></p><p>That is to say, a game might be more fun if weapons break on a 1 (or something). We know this isn't particularly realistic, and is probably less realistic than not handling breakage at all. However, it might feel more authentic, or at least more dramatic or otherwise appeal to players, making their experience more fun. It is also a simple enough system to implement, it isn't likely to get too much in the way of play or bog down the game a huge amount. OTOH a detailed system MIGHT be more realistic, but you probably cannot prove if it is or not, its a gray area. It might also add some fun and authenticity, but if it takes a lot of effort to do it, then chances are its too costly and will reduce the fun more than it adds.</p><p></p><p>Thus, I don't see the question being about realism at all, per se. Beyond that, a game which is wildly unrealistic can be quite fun. Toon was a real blast and we used to play it fairly often for a few years. Likewise we played Paranoia, which is a very unrealistic (surrealistic I would say) game. Nobody ever desired to make these games more realistic, that would have defeated their whole purpose.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7597274, member: 82106"] Well, I would argue that it is a game, and thus it is about nothing but fun! Realism could sometimes add to the fun, though I think IMHO that it would do so by way of what I am calling authenticity rather than in some more direct way. That is to say, a game might be more fun if weapons break on a 1 (or something). We know this isn't particularly realistic, and is probably less realistic than not handling breakage at all. However, it might feel more authentic, or at least more dramatic or otherwise appeal to players, making their experience more fun. It is also a simple enough system to implement, it isn't likely to get too much in the way of play or bog down the game a huge amount. OTOH a detailed system MIGHT be more realistic, but you probably cannot prove if it is or not, its a gray area. It might also add some fun and authenticity, but if it takes a lot of effort to do it, then chances are its too costly and will reduce the fun more than it adds. Thus, I don't see the question being about realism at all, per se. Beyond that, a game which is wildly unrealistic can be quite fun. Toon was a real blast and we used to play it fairly often for a few years. Likewise we played Paranoia, which is a very unrealistic (surrealistic I would say) game. Nobody ever desired to make these games more realistic, that would have defeated their whole purpose. [/QUOTE]
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