Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7597429" data-attributes="member: 16814"><p>It's a tad stronger than that. I'm saying you can only evaluate it in the fiction. The process cannot be realistic. This leads into...</p><p></p><p></p><p></p><p>This is a good example. If we consider how the BitD example works vs "traditional" play, then, in the fiction, both have detailed planning, both have encumberance factors for gear brought, and both have these two things pay off when the right equipment for the situation is deployed. They are indistinguishable from within the fiction.</p><p></p><p>The difference is what is played out at the table. In Blades, the planning part is, at most, montaged and happens offscreen. It's assumed that good planning occurred so the game jumps straight into tge execution. As someone that's been through more than one full session planning spree, I immensely appreciate this.</p><p></p><p>But, not everyone does, so there's still lots of enjoyment in actually doing the planning. That's cool, but it doesn't affect the "realism", just the focus of play.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7597429, member: 16814"] It's a tad stronger than that. I'm saying you can only evaluate it in the fiction. The process cannot be realistic. This leads into... This is a good example. If we consider how the BitD example works vs "traditional" play, then, in the fiction, both have detailed planning, both have encumberance factors for gear brought, and both have these two things pay off when the right equipment for the situation is deployed. They are indistinguishable from within the fiction. The difference is what is played out at the table. In Blades, the planning part is, at most, montaged and happens offscreen. It's assumed that good planning occurred so the game jumps straight into tge execution. As someone that's been through more than one full session planning spree, I immensely appreciate this. But, not everyone does, so there's still lots of enjoyment in actually doing the planning. That's cool, but it doesn't affect the "realism", just the focus of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top