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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7597744" data-attributes="member: 82106"><p>I understand why you are putting it this way, but this comes down again to the kind of 'realism' that is being discussed. If you want to have the gear that actually gets pulled out of the backpack realistically reflect what a highly experienced professional thief with significant knowledge of the details of the types of obstacles he's likely to face, then maybe the BitD system is MORE REALISTIC! You have put all the value on 'process simulation', but less/little on the fidelity of outcomes. </p><p></p><p>Your luggage back example is not apt, because you are, presumably, a pretty experienced traveler. In any case you are exactly as experienced as yourself, and thus there's no greater degree of preparedness skill which realistically could have appeared. Even if your trip was in an RPG, if you are playing yourself in that game, there's no such greater skill possessed by your character, and again BitD's mechanic would be meaningless, it would have no work to do.</p><p></p><p>However, in the actual game, BitD, the mechanic does actual work and produces actually more authentic types of results, at least arguably. This is the kind of reason why Max's absolute insistence on one specific sort of realism doesn't cut it. There just really are more kinds, really and truly, and no amount of commentators trying to tell us that isn't so will ever get much traction (although I'm happy that I have refined my views on authenticity, that will be interesting to apply to some more editing I will do soon).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7597744, member: 82106"] I understand why you are putting it this way, but this comes down again to the kind of 'realism' that is being discussed. If you want to have the gear that actually gets pulled out of the backpack realistically reflect what a highly experienced professional thief with significant knowledge of the details of the types of obstacles he's likely to face, then maybe the BitD system is MORE REALISTIC! You have put all the value on 'process simulation', but less/little on the fidelity of outcomes. Your luggage back example is not apt, because you are, presumably, a pretty experienced traveler. In any case you are exactly as experienced as yourself, and thus there's no greater degree of preparedness skill which realistically could have appeared. Even if your trip was in an RPG, if you are playing yourself in that game, there's no such greater skill possessed by your character, and again BitD's mechanic would be meaningless, it would have no work to do. However, in the actual game, BitD, the mechanic does actual work and produces actually more authentic types of results, at least arguably. This is the kind of reason why Max's absolute insistence on one specific sort of realism doesn't cut it. There just really are more kinds, really and truly, and no amount of commentators trying to tell us that isn't so will ever get much traction (although I'm happy that I have refined my views on authenticity, that will be interesting to apply to some more editing I will do soon). [/QUOTE]
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