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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7597932" data-attributes="member: 23751"><p>Thank you very much. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I think that the unique experiences are where the subjectivity comes in. Lets say that X is more realistic than Y, but will person A may not think X is as realistic as person B does, and person B may not think it's fun, while person a might have a blast with it. </p><p></p><p></p><p></p><p>I agree. Even at a single table you can have 4 different people who are looking for 4 different things or combination of things out of a game. At my table I have 1 guy who in addition to roleplaying, like to figure out the builds that are strongest. He will plan out his characters from level 1-20 before the campaign even begins. Never mind that game play changes his plan multiple times, as things that happen to his character during play influence the direction his PC goes. He just likes to calculate things. Rules are very important to him. A second guy just likes to roleplay and the number mean very little to him. Periodically we will look at his sheet and discover that he hasn't leveled up some parts of his character in like 2-3 levels and we will help him out. During 3e skill points were the major offender. His dad, who I have been playing D&D with since 1984, also puts roleplaying at the top, but he will pay attention to the numbers as a way to flesh out his roleplaying. He plans somewhat, but not for power. He also likes the "rule of cool," and rules tend to take backseat to what makes sense and/or what is cool. My last player also likes to plan, but not to the extent that the first player does. He also likes rules, but that will take second seat to the rule of cool. Unlike the first player, though, he will occasionally take a sub-optimal choice if it fits his character. Roleplaying is important to him as well. </p><p></p><p>When you have people who look for different things, it's important to at least be able to integrate them somehow. At my table roleplaying is the key point. It's important enough to everyone that even though some other things can cause frustration(Player #1 vs. the guy who often forgets to level), those things are acceptable since the primary motivator is present across the board. People who are too different will often not be able to play together. It also helps that we have all been friends for anywhere from 15-35 years.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7597932, member: 23751"] Thank you very much. :) I think that the unique experiences are where the subjectivity comes in. Lets say that X is more realistic than Y, but will person A may not think X is as realistic as person B does, and person B may not think it's fun, while person a might have a blast with it. I agree. Even at a single table you can have 4 different people who are looking for 4 different things or combination of things out of a game. At my table I have 1 guy who in addition to roleplaying, like to figure out the builds that are strongest. He will plan out his characters from level 1-20 before the campaign even begins. Never mind that game play changes his plan multiple times, as things that happen to his character during play influence the direction his PC goes. He just likes to calculate things. Rules are very important to him. A second guy just likes to roleplay and the number mean very little to him. Periodically we will look at his sheet and discover that he hasn't leveled up some parts of his character in like 2-3 levels and we will help him out. During 3e skill points were the major offender. His dad, who I have been playing D&D with since 1984, also puts roleplaying at the top, but he will pay attention to the numbers as a way to flesh out his roleplaying. He plans somewhat, but not for power. He also likes the "rule of cool," and rules tend to take backseat to what makes sense and/or what is cool. My last player also likes to plan, but not to the extent that the first player does. He also likes rules, but that will take second seat to the rule of cool. Unlike the first player, though, he will occasionally take a sub-optimal choice if it fits his character. Roleplaying is important to him as well. When you have people who look for different things, it's important to at least be able to integrate them somehow. At my table roleplaying is the key point. It's important enough to everyone that even though some other things can cause frustration(Player #1 vs. the guy who often forgets to level), those things are acceptable since the primary motivator is present across the board. People who are too different will often not be able to play together. It also helps that we have all been friends for anywhere from 15-35 years. [/QUOTE]
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