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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Ovinomancer" data-source="post: 7598803" data-attributes="member: 16814"><p>Sorry, but are you actually saying that a professional at exploring unknown places and fighting monsters cannot have relevant experience to make good plans on possible gear? Because I related an anecdote that, as a professional, I know my job pretty well and have done extensive planning such that I'm very, very rarely caught offguard by surprises at jobsites, which often happen to be very far away, places I haven't been before, and have the kind of monster that is the customer who's been lying about the physical conditions onsite. If you've never faced this kind of monster, I envy you -- they're truly horrifying and all too common.</p><p></p><p>But, point being, you're arguing that it's unrealistic for the character to be able to do such planning, which leaves the players to do it, but you just told me my personal experience cannot be relevant, so I'm left wondering if you really think that it shouldn't be possible to plan ahead well enough to bring the right equipment for the job? </p><p></p><p></p><p>Right, you're labeling anything that isn't sub-optimal as gamist. That's a useless definition of the term, or, rather, a definition that lacks any negative connotations -- ie, you should be playing in a gamist manner most of the time. Yet, you seem to be implying a strong negative connotation, which doesn't flow from your definition being 'doing things that aren't sub-optimal because you might win.'</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7598803, member: 16814"] Sorry, but are you actually saying that a professional at exploring unknown places and fighting monsters cannot have relevant experience to make good plans on possible gear? Because I related an anecdote that, as a professional, I know my job pretty well and have done extensive planning such that I'm very, very rarely caught offguard by surprises at jobsites, which often happen to be very far away, places I haven't been before, and have the kind of monster that is the customer who's been lying about the physical conditions onsite. If you've never faced this kind of monster, I envy you -- they're truly horrifying and all too common. But, point being, you're arguing that it's unrealistic for the character to be able to do such planning, which leaves the players to do it, but you just told me my personal experience cannot be relevant, so I'm left wondering if you really think that it shouldn't be possible to plan ahead well enough to bring the right equipment for the job? Right, you're labeling anything that isn't sub-optimal as gamist. That's a useless definition of the term, or, rather, a definition that lacks any negative connotations -- ie, you should be playing in a gamist manner most of the time. Yet, you seem to be implying a strong negative connotation, which doesn't flow from your definition being 'doing things that aren't sub-optimal because you might win.' [/QUOTE]
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