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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Aldarc" data-source="post: 7598877" data-attributes="member: 5142"><p>I don't necessarily think that it matters. From what I recall, and maybe [MENTION=23751]Maxperson[/MENTION] can clarify his views, but he plays (per RAW) in 5E that the first half of hit point loss is luck, fatigue, abstracted that do not reflect actually being "hit" while the second half of hit point loss are "meat" hits. However, 5E does not make a distinction with how the first half (fatigue/luck) are recovered versus how the second half (meat) are recovered. In fact I am not sure if D&D makes a distinction between the recovery of HP. The closest is maybe subdual damage from 3E though subdual represents damage inflicted meant to subdue. Star Wars in 3E distinguished between wounds and HP. One could make the argument that D&D does this by distinguishing between HP damage and ability score damage. But [MENTION=29398]Lanefan[/MENTION], I'm not sure that this is a clear cut valid point at least without not scrutinizing the assumptions that our own games (namely D&D) about these sort of things.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7598877, member: 5142"] I don't necessarily think that it matters. From what I recall, and maybe [MENTION=23751]Maxperson[/MENTION] can clarify his views, but he plays (per RAW) in 5E that the first half of hit point loss is luck, fatigue, abstracted that do not reflect actually being "hit" while the second half of hit point loss are "meat" hits. However, 5E does not make a distinction with how the first half (fatigue/luck) are recovered versus how the second half (meat) are recovered. In fact I am not sure if D&D makes a distinction between the recovery of HP. The closest is maybe subdual damage from 3E though subdual represents damage inflicted meant to subdue. Star Wars in 3E distinguished between wounds and HP. One could make the argument that D&D does this by distinguishing between HP damage and ability score damage. But [MENTION=29398]Lanefan[/MENTION], I'm not sure that this is a clear cut valid point at least without not scrutinizing the assumptions that our own games (namely D&D) about these sort of things. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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