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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7598879" data-attributes="member: 29398"><p>The corollary questions then become, how many tools do you take on a typical site visit that don't end up getting used? And, is this all gear that's carried by you or is it carried by/in a vehicle to be pulled out if and when required?</p><p></p><p>I ask because the comparison being made is with examples of game mechanics trying to emulate limits - in some cases rather severe limits - where people are carrying only what they themselves can carry. The character isn't taking a gear-laden horse to the site of the score, for example, if for no other reason than its presence would likely be a dead giveaway that someting was afoot. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Another possible flaw with your real-life example is that you-as-you quite likely have means of information access a typical PC probably doesn't. For example (and not knowing anything more about your specific job than what you've posted here) it's reasonable to think you can phone ahead to someone already on site, ask what the issue is, and then pack to suit. A character on the other hand, has to prepare for a possibly very wide range of potential occurrences as best she can within her limitations as enforced by the game mechanics in use.</p><p></p><p>There's an admittedly fine line sometimes between playing to a character's own sense of self-preservation and outright gamism...it's one of those things where even though there's no hard and fast definition you kind of know which is which when you see it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7598879, member: 29398"] The corollary questions then become, how many tools do you take on a typical site visit that don't end up getting used? And, is this all gear that's carried by you or is it carried by/in a vehicle to be pulled out if and when required? I ask because the comparison being made is with examples of game mechanics trying to emulate limits - in some cases rather severe limits - where people are carrying only what they themselves can carry. The character isn't taking a gear-laden horse to the site of the score, for example, if for no other reason than its presence would likely be a dead giveaway that someting was afoot. :) Another possible flaw with your real-life example is that you-as-you quite likely have means of information access a typical PC probably doesn't. For example (and not knowing anything more about your specific job than what you've posted here) it's reasonable to think you can phone ahead to someone already on site, ask what the issue is, and then pack to suit. A character on the other hand, has to prepare for a possibly very wide range of potential occurrences as best she can within her limitations as enforced by the game mechanics in use. There's an admittedly fine line sometimes between playing to a character's own sense of self-preservation and outright gamism...it's one of those things where even though there's no hard and fast definition you kind of know which is which when you see it. [/QUOTE]
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