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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Ovinomancer" data-source="post: 7598916" data-attributes="member: 16814"><p>When was the last time, in your game, someone said "shucks! I was going to bring [thing] but didn't have room for it?" Every time in my games it wasn't because it couldn't be sqeezed into someone's inventory but because it was not thought of. So, no, I don't see your corollary to be very telling at all.</p><p></p><p>D&D has always been loose with emcumberance because it's a gane that has a "bring the kitchen sink" style of play. A good question would be if this kind of player-aimed puzzle improves "realism" at all.</p><p></p><p>I do not, or, rather, this is not a problem I have at all. I expect my players to advocate for their characters, which neans they should be striving to succeed at all times. It's ridiculous, in a discussion of "realism" in games, to add a new term "gamist" that describes trying to succeed! I mean, to avoid "gamist" play as players we have to make suboptimal choices for our characters, but this is in pursuit of "realism?"</p><p></p><p>When will it be recognized that these terms and ideas are being presented not in service of a discussion of how games work but instead to protect a specific style of play? "Realism," "authenticity," and now "gamist" aren't being presented as things that describe how we play but instead as stand-ins to make subjective preferences sound less like subjective preference. We play pretend elf ganes, folks. It's okay to just say you like your elves this way and not have to make it seem like your elves are the most logical, most realistic, least gamey pretend elves there are.</p><p></p><p>There's value in discussing how we play, but not if your part is just trying to make your elves the most proper ones. How you like your elves is great! We can have different elves. But we can also talk about how you pretend in relation to elves in a way that might better play because we've looked at how play works and understand it better and so can get even closer to how we like our elves. So much of these discussions seem to be more a defense of a system rather than how we can best achieve our own version of pretend elves.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7598916, member: 16814"] When was the last time, in your game, someone said "shucks! I was going to bring [thing] but didn't have room for it?" Every time in my games it wasn't because it couldn't be sqeezed into someone's inventory but because it was not thought of. So, no, I don't see your corollary to be very telling at all. D&D has always been loose with emcumberance because it's a gane that has a "bring the kitchen sink" style of play. A good question would be if this kind of player-aimed puzzle improves "realism" at all. I do not, or, rather, this is not a problem I have at all. I expect my players to advocate for their characters, which neans they should be striving to succeed at all times. It's ridiculous, in a discussion of "realism" in games, to add a new term "gamist" that describes trying to succeed! I mean, to avoid "gamist" play as players we have to make suboptimal choices for our characters, but this is in pursuit of "realism?" When will it be recognized that these terms and ideas are being presented not in service of a discussion of how games work but instead to protect a specific style of play? "Realism," "authenticity," and now "gamist" aren't being presented as things that describe how we play but instead as stand-ins to make subjective preferences sound less like subjective preference. We play pretend elf ganes, folks. It's okay to just say you like your elves this way and not have to make it seem like your elves are the most logical, most realistic, least gamey pretend elves there are. There's value in discussing how we play, but not if your part is just trying to make your elves the most proper ones. How you like your elves is great! We can have different elves. But we can also talk about how you pretend in relation to elves in a way that might better play because we've looked at how play works and understand it better and so can get even closer to how we like our elves. So much of these discussions seem to be more a defense of a system rather than how we can best achieve our own version of pretend elves. [/QUOTE]
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