Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7599333" data-attributes="member: 82106"><p>I'm far from an expert on BitD, but I would think there are 2 relevant comments here. One is that it may well have many other subsystems which provide ways to produce the things you're asking about. I know it has 'stress' and some other types of currency, as well as an SC-like (in some ways) mechanic. I'm sure [MENTION=16814]Ovinomancer[/MENTION] will tell you about how these work. </p><p></p><p>The other thing though, is that maybe this is the type of story the game is aimed at. No game is good for everything. It is very difficult to do some types of fairly obvious stories in D&D, at least without them seeming very contrived, unless you subscribe to some unusual interpretations of hit points and other things.</p><p></p><p>Finally, this is not by any means the last word in possible mechanics of this ilk. Looking at my own game, HoML, I don't find any trouble in having things happen in various ways, even though most of the things that do happen have some kind of dynamic associated with them where the players can 'change the situation', much in the way that BitD allows you to choose a piece of gear when you need it. These actions all have consequences. For instance a player could expend their Inspiration to have their PC come up with a piece of gear, but then it is spent, and getting it back will require leveraging a character attribute in an unfavorable way. So PCs have both fortune and misfortune, and because both require leveraging an attribute, they add to the coherence of the story (generally, though players ARE devils sometimes).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7599333, member: 82106"] I'm far from an expert on BitD, but I would think there are 2 relevant comments here. One is that it may well have many other subsystems which provide ways to produce the things you're asking about. I know it has 'stress' and some other types of currency, as well as an SC-like (in some ways) mechanic. I'm sure [MENTION=16814]Ovinomancer[/MENTION] will tell you about how these work. The other thing though, is that maybe this is the type of story the game is aimed at. No game is good for everything. It is very difficult to do some types of fairly obvious stories in D&D, at least without them seeming very contrived, unless you subscribe to some unusual interpretations of hit points and other things. Finally, this is not by any means the last word in possible mechanics of this ilk. Looking at my own game, HoML, I don't find any trouble in having things happen in various ways, even though most of the things that do happen have some kind of dynamic associated with them where the players can 'change the situation', much in the way that BitD allows you to choose a piece of gear when you need it. These actions all have consequences. For instance a player could expend their Inspiration to have their PC come up with a piece of gear, but then it is spent, and getting it back will require leveraging a character attribute in an unfavorable way. So PCs have both fortune and misfortune, and because both require leveraging an attribute, they add to the coherence of the story (generally, though players ARE devils sometimes). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top