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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7600605" data-attributes="member: 29398"><p>That's just it, though - even "a bit of a nod" is better than nothing.</p><p></p><p>Well in some cases there is, if realism is defined as being reflective of reality as we know it.</p><p></p><p>Take weather. If a DM decides that the composition of her game-world's atmosphere is the same as Earth's and that her game world is the same distance from the same type of star as Earth is, then one can directly compare whatever weather tables she comes up with to what happens on the parts of Earth that are similar and more or less determine the level of realism (here defined as accuracy) of those tables. This then determines how realistic the weather is that the PCs encounter in their day to day adventuring, and also gives them a basis on which to note any changes or oddities.</p><p></p><p>I see what you're saying. However the reality is that if there is no system or other reminder that certain things might exist in the game world e.g. the common cold then both GMs and players will tend to forget about them or ignore them. A reminder reminds all involved to pay attention to such things now and then (always good); a system forces them to (essential sometimes, overkill at other times, depending on what is being looked at).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7600605, member: 29398"] That's just it, though - even "a bit of a nod" is better than nothing. Well in some cases there is, if realism is defined as being reflective of reality as we know it. Take weather. If a DM decides that the composition of her game-world's atmosphere is the same as Earth's and that her game world is the same distance from the same type of star as Earth is, then one can directly compare whatever weather tables she comes up with to what happens on the parts of Earth that are similar and more or less determine the level of realism (here defined as accuracy) of those tables. This then determines how realistic the weather is that the PCs encounter in their day to day adventuring, and also gives them a basis on which to note any changes or oddities. I see what you're saying. However the reality is that if there is no system or other reminder that certain things might exist in the game world e.g. the common cold then both GMs and players will tend to forget about them or ignore them. A reminder reminds all involved to pay attention to such things now and then (always good); a system forces them to (essential sometimes, overkill at other times, depending on what is being looked at). [/QUOTE]
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