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*TTRPGs General
A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7600612" data-attributes="member: 23751"><p>Yes.</p><p></p><p></p><p></p><p>Sure, but that's a misperception on their part. Perception is greater than reality, so when someone misperceives increased realism for decreased realism, that becomes "real" for them. </p><p></p><p></p><p></p><p>It may decrease their enjoyment of the system, and it may decrease their sense of realism, but it still increases realism in the game. </p><p></p><p></p><p></p><p>That person't enjoyment does matter to me. I don't want anyone playing my game to not have fun. Depending on the issue, the answer could be to remove the offending system from my game, or if it's something deemed critical by myself and my other players, the new player would be very nicely encouraged to find a game where they could have fun. My group is very like minded with me. That's intentional as players should have similar tastes so as not to cause disruption in the game. A new player coming into the group would need to be similar(not the same) as the rest of us in what they are looking for in game play.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7600612, member: 23751"] Yes. Sure, but that's a misperception on their part. Perception is greater than reality, so when someone misperceives increased realism for decreased realism, that becomes "real" for them. It may decrease their enjoyment of the system, and it may decrease their sense of realism, but it still increases realism in the game. That person't enjoyment does matter to me. I don't want anyone playing my game to not have fun. Depending on the issue, the answer could be to remove the offending system from my game, or if it's something deemed critical by myself and my other players, the new player would be very nicely encouraged to find a game where they could have fun. My group is very like minded with me. That's intentional as players should have similar tastes so as not to cause disruption in the game. A new player coming into the group would need to be similar(not the same) as the rest of us in what they are looking for in game play. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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