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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="hawkeyefan" data-source="post: 7600712" data-attributes="member: 6785785"><p>But the same could be said of the D&D player...they didn’t know about the dog when they decided to select a hank of meat for their inventory. They had no real reason to prepare for the dog.</p><p></p><p>The only reason they may have had is the hunch that it might come in handy. In this case, that hunch is the player’s more so than the character’s. </p><p></p><p>What Blades does is create a model that reflects the fact that a criminal would have a better idea of what to bring on the job than the player would. It’s the scoundrel who has the hunch, not the player. </p><p></p><p>For me, that makes it seem realistic. </p><p></p><p>Not more realistic than some other method....just how it feels to me. To me, that aspect of portraying the scoundrel’s knowledge is more meaningful than me selecting gear ahead of time. </p><p></p><p>I don’t think anyone can accurately tell me I’m wrong so much as they can simply say they prefer something different.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7600712, member: 6785785"] But the same could be said of the D&D player...they didn’t know about the dog when they decided to select a hank of meat for their inventory. They had no real reason to prepare for the dog. The only reason they may have had is the hunch that it might come in handy. In this case, that hunch is the player’s more so than the character’s. What Blades does is create a model that reflects the fact that a criminal would have a better idea of what to bring on the job than the player would. It’s the scoundrel who has the hunch, not the player. For me, that makes it seem realistic. Not more realistic than some other method....just how it feels to me. To me, that aspect of portraying the scoundrel’s knowledge is more meaningful than me selecting gear ahead of time. I don’t think anyone can accurately tell me I’m wrong so much as they can simply say they prefer something different. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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