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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Hriston" data-source="post: 7601088" data-attributes="member: 6787503"><p>It isn't necessary that there be a rule or a mechanic for the degradation of weapons for it to be an element of the fiction in the game. All that's required is that the players at the table imagine it to be so. The whetstone is listed on the equipment list as an aid to that, so we can see that's what's intended. We can also see that it's intended to be a player-side element because it's on the equipment list, rather than something to be invoked by the DM whether the players want it to be a focus of play or not as a rule or mechanic would suggest.</p><p></p><p>You don't need a mechanic to tell you how fast grass grows or how many leaves fall from the trees in Autumn for those to be elements of the fiction in a game of D&D. If the party returns to a location after an absence of several months and the DM describes the grass as having grown longer in the intervening time, I don't think it's an appropriate response for the players to say that grass doesn't grow in D&D because there's no rule for it.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7601088, member: 6787503"] It isn't necessary that there be a rule or a mechanic for the degradation of weapons for it to be an element of the fiction in the game. All that's required is that the players at the table imagine it to be so. The whetstone is listed on the equipment list as an aid to that, so we can see that's what's intended. We can also see that it's intended to be a player-side element because it's on the equipment list, rather than something to be invoked by the DM whether the players want it to be a focus of play or not as a rule or mechanic would suggest. You don't need a mechanic to tell you how fast grass grows or how many leaves fall from the trees in Autumn for those to be elements of the fiction in a game of D&D. If the party returns to a location after an absence of several months and the DM describes the grass as having grown longer in the intervening time, I don't think it's an appropriate response for the players to say that grass doesn't grow in D&D because there's no rule for it. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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