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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7601161" data-attributes="member: 82106"><p>I think it is also a bit silly for someone to hold as an absolute that in classic D&D editions there is something that will never happen. DMs are pretty close to absolute authorities, and if one says "you know, after bashing that gargoyle with your sword for 10 minutes, you better have a whetstone or else blah blah blah..." that seems to me to be perfectly plausible. Sure, we can expect it might be more likely if there's an actual rule for it, but then who exactly is it that is doing all the tracking needed for said rule? If it is just as simple as "it is understood that the party sharpens their weapons fairly regularly, and if there's absolutely no sharpening equipment around, then maybe they'll start to have problems." then that sounds basically the same as the DM fiat case, it hardly warrants a rule.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7601161, member: 82106"] I think it is also a bit silly for someone to hold as an absolute that in classic D&D editions there is something that will never happen. DMs are pretty close to absolute authorities, and if one says "you know, after bashing that gargoyle with your sword for 10 minutes, you better have a whetstone or else blah blah blah..." that seems to me to be perfectly plausible. Sure, we can expect it might be more likely if there's an actual rule for it, but then who exactly is it that is doing all the tracking needed for said rule? If it is just as simple as "it is understood that the party sharpens their weapons fairly regularly, and if there's absolutely no sharpening equipment around, then maybe they'll start to have problems." then that sounds basically the same as the DM fiat case, it hardly warrants a rule. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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