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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Aldarc" data-source="post: 7601356" data-attributes="member: 5142"><p>I appreciate your attempts, but I'm not sure if I agree with them. </p><p>Does it? Isn't this the debate? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> </p><p></p><p>What if the prior "no wind" model was actually more realistic at simulating flight than the second program that attempted to crudely model wind? This latter one would simply make realism determined purely by intent rather than any actual accuracy of modeling reality. But as picked up in the other conversation, sometimes increased authenticity in TTRPGs does not require any modeling by the rules, simply through establishing the fiction. You will need to convince me that when it comes to TTRPGs that rules for wind is inherently more realistic than the table participants establishing the fiction of wind in the game. </p><p></p><p>Or they could develop separate models independently. I'm not sure why an initial model claiming to model realism means that realism has objectively increased just because others can dick around with the model. You have not really demonstrated that realism has increased, but, rather, only that the number of models has increased. </p><p></p><p>And EGG notably refers to the entire realism matter as "an absurd effort at best considering the topic!" while engaging the matter. His position is comparable to the position many of us here also have: it's an inherently absurd, futile effort. So it sounds as if EGG did not really think that realism was something that could be feasibly modeled in the game, and he even puts 'realistic' in quotes with a tinge of irony. </p><p></p><p>And what remains unresolved: how the frak do you objectively compare the modeling of realism between games? Let's imagine that all else being equal, what is more realistic? A D&D 5E that has its longsword do d8 damage or a D&D 5E that has its longsword do a d10 damage?</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7601356, member: 5142"] I appreciate your attempts, but I'm not sure if I agree with them. Does it? Isn't this the debate? :confused: What if the prior "no wind" model was actually more realistic at simulating flight than the second program that attempted to crudely model wind? This latter one would simply make realism determined purely by intent rather than any actual accuracy of modeling reality. But as picked up in the other conversation, sometimes increased authenticity in TTRPGs does not require any modeling by the rules, simply through establishing the fiction. You will need to convince me that when it comes to TTRPGs that rules for wind is inherently more realistic than the table participants establishing the fiction of wind in the game. Or they could develop separate models independently. I'm not sure why an initial model claiming to model realism means that realism has objectively increased just because others can dick around with the model. You have not really demonstrated that realism has increased, but, rather, only that the number of models has increased. And EGG notably refers to the entire realism matter as "an absurd effort at best considering the topic!" while engaging the matter. His position is comparable to the position many of us here also have: it's an inherently absurd, futile effort. So it sounds as if EGG did not really think that realism was something that could be feasibly modeled in the game, and he even puts 'realistic' in quotes with a tinge of irony. And what remains unresolved: how the frak do you objectively compare the modeling of realism between games? Let's imagine that all else being equal, what is more realistic? A D&D 5E that has its longsword do d8 damage or a D&D 5E that has its longsword do a d10 damage? [/QUOTE]
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