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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Aldarc" data-source="post: 7601671" data-attributes="member: 5142"><p>You are presenting a strawman here (if not multiple ones), and I'm sure you will get some XP kudos from [MENTION=23751]Maxperson[/MENTION] for it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>The reason for comparing different TTRPGs is that a singular TTRPGs generally do not have multiple subsystems for whether they "model wind" or not. They usually either do or do not because systems generally come as pre-packaged systems. We can look at singular systems such as D&D, but then when we speak of adding models or not, we are typically dealing with house rules. </p><p></p><p>Likewise, I do not "retreat" to establishing fiction; I use it because it provides one way to compare claims about the realism added of "modeled realism" versus "no model." Even if we look within a singular system that added a model of wind, the same point would largely hold true. The addition of a model intending to model realism does not inherently provide a net positive of realism to a system. </p><p></p><p>Contrary to your assertion, these are not edition or gamist wars. These are debates regarding realism that exist in this thread, and many of those same issues and positions have resurfaced in our current discussions about realism. These are discussions that involve the same participants about the many of the same points. And others have raised similar points as I have. So here is something else that I swear is "really not hard" is refraining from bad faith arguments that you put in the bold. I would suggest that you don't insinuate my intent or motives. </p><p></p><p>I'll let someone more well-versed with those days to go down this rabbit hole. </p><p></p><p>You basically just described gamist justifications and not realist ones. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Aldarc, post: 7601671, member: 5142"] You are presenting a strawman here (if not multiple ones), and I'm sure you will get some XP kudos from [MENTION=23751]Maxperson[/MENTION] for it. ;) The reason for comparing different TTRPGs is that a singular TTRPGs generally do not have multiple subsystems for whether they "model wind" or not. They usually either do or do not because systems generally come as pre-packaged systems. We can look at singular systems such as D&D, but then when we speak of adding models or not, we are typically dealing with house rules. Likewise, I do not "retreat" to establishing fiction; I use it because it provides one way to compare claims about the realism added of "modeled realism" versus "no model." Even if we look within a singular system that added a model of wind, the same point would largely hold true. The addition of a model intending to model realism does not inherently provide a net positive of realism to a system. Contrary to your assertion, these are not edition or gamist wars. These are debates regarding realism that exist in this thread, and many of those same issues and positions have resurfaced in our current discussions about realism. These are discussions that involve the same participants about the many of the same points. And others have raised similar points as I have. So here is something else that I swear is "really not hard" is refraining from bad faith arguments that you put in the bold. I would suggest that you don't insinuate my intent or motives. I'll let someone more well-versed with those days to go down this rabbit hole. You basically just described gamist justifications and not realist ones. :p [/QUOTE]
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