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A gnoll tribe (EL 10)
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<blockquote data-quote="Elder-Basilisk" data-source="post: 3843121" data-attributes="member: 3146"><p>Gnoll Chieftain</p><p>1 Demonic Gnoll Priestess</p><p>4 Gnoll Barbarians</p><p>8 Gnolls</p><p></p><p>note that the priestess uses the taint rules as she has traveled from the vicinity of Iggwilv's Horn</p><p></p><p>Gnoll Chieftain CR 8</p><p>Male Gnoll Marshal 7/Ranger 1</p><p>CE Medium Humanoid (gnoll)</p><p>Init -1; Senses Darkvision 60 ft.; Listen +13, Spot +13</p><p>Languages Gnoll, Common</p><p>AC 18, touch 9, flat-footed 18</p><p> (-1 Dex, +7 armor, +2 natural)</p><p>hp 83 (10 HD)</p><p>Fort +12, Ref +5, Will +5</p><p>Speed 20 ft. in heavy armor (4 squares), base movement 30 ft.</p><p>Melee heavy flail +15/+10 (1d10+6 19-20/x2) (+7 Base, +4 str, +1 weapon, +1 weapon focus, +2 circumstance)</p><p>Ranged Javalin +6 (1d6+4)</p><p>Space 5 ft.; Reach 5 ft.</p><p>Base Atk +7; Grp +11</p><p>Attack Options: Favored Enemy: Elf +2</p><p>Special Options: Minor Aura:Motivate Dexterity (+2 to dexterity checks), Master of Tactics: +2 damage while flanking, Force of Will +2 bonus on Will saves, Watchful Eye +2 bonus of Reflex Saves; Major Aura: Motivate Attack (melee attack +2); Motivate Speed (Speed +10); Grant Move Action 1/day</p><p>Combat Gear: Potion of cure serious wounds, potion of shield of faith +3, potion of protection from good</p><p>Abilities Str 19, Dex 8, Con 14, Int 11, Wis 10, Cha 14</p><p>Feats Improved Natural Armor, Improved Toughness, Lightning Reflexes, Skill Focus: Diplomacy, Track, Weapon Focus: heavy flail</p><p>Skills Diplomacy +12, Intimidate +7, Listen +13, Spot +13, Survival +4</p><p>Possessions combat gear plus masterwork heavy flail, halfplate</p><p></p><p>Demonic Gnoll Priestess CR 6</p><p>Female Gnoll Cleric 6</p><p>CE Medium Humanoid (extraplanar, gnoll)</p><p>Init -5; Senses Darkvision 60 ft.; Listen +8, Spot +6</p><p>Languages Gnoll, Common</p><p>AC 19, touch 9, flat-footed 19; </p><p> (-1 Dex, +7 armor, +1 natural, +2 shield)</p><p>hp 64 (8 HD) DR 5/magic, Resist fire 10, Resist cold 10</p><p>Fort +11, Ref +1, Will +8; SR 13</p><p>Speed 20 ft. in heavy armor (4 squares), base movement 30 ft.</p><p>Melee masterwork morning star +8 (1d8+3) (+5 Base, +2 str, +1 weapon)</p><p>Space 5 ft.; Reach 5 ft.</p><p>Base Atk +5; Grp +7</p><p>Attack Options: Rebuke Undead 4/day (+1 2d6+7 6th), Smite Good 1/day (+8 damage); SR 14; </p><p>Special Options: Surge of Malevolence (moderate corruption +6 to attack, save or check 1/day--the moderate corruption has caused her to experience siezures that inflict a -4 penalty to initiative and her eyes to weep a blood-streaked yellowish pus that causes a -2 penalty to spot checks (included))</p><p>Combat Gear: Scroll of demonic bolt (+4 ranged touch 45' range, 4d8 half cold, half divine; Fort Save DC17 or stunned; caster level 9), Potion of cure serious wounds</p><p></p><p>Cleric Spells Prepared (CL 6th domains: Chaos and Demonic):</p><p> 3rd—cure serious wounds, dispel magic, magic circle against law*, prayer (channel to inflict serious wounds (3d8+6 will DC 16 1/2))</p><p> 2nd—cure moderate wounds, infernal wound, shatter* (DC 15), silence, spiritual weapon (+8 at 1d8+2 dmg) (channel to inflict serious wounds (2d8+6 will DC 15 1/2))</p><p> 1st—bane (DC 14), bless, demonflesh (self +2 AC, 6 min), sorrow (40 ft, -3 atk/saves/checks, 6 rounds DC 14); (channel to inflict light wounds (1d8+5 will DC 14 1/2))</p><p> 0th—detect magic x2, detect poison, guidance x2</p><p></p><p>Abilities Str 14, Dex 8, Con 16, Int 10, Wis 16, Cha 12</p><p>Feats Combat Casting, Divine Justice, Surge of Malevolence</p><p>Skills Listen +8, Spot +8, Concentration +6 (+10 cast defensively), Spellcraft +3</p><p>Possessions combat gear plus masterwork morning star, dagger, halfplate, heavy wooden shield, </p><p></p><p></p><p>Gnoll barbarian CR 3</p><p>Male Gnoll Barbarian 2</p><p>CE Medium Humanoid (gnoll)</p><p>Init +1; Senses Darkvision 60 ft.; Listen +4, Spot +5</p><p>Languages Gnoll, Common</p><p>AC 17, touch 11, flat-footed 16</p><p> (+1 Dex, +5 armor, +1 natural)</p><p>hp 42 (4 HD)</p><p>Fort +9, Ref +1, Will +1</p><p>Speed 30 ft. in medium armor (6 squares), base movement 40 ft.</p><p>Melee Greataxe +9 (1d12+7)</p><p>Ranged longbow +5 (1d8+5)</p><p>Space 5 ft.; Reach 5 ft.</p><p>Base Atk +3; Grp +8</p><p>Combat Gear: Potion of cure moderate wounds</p><p>Abilities Str 20, Dex 13, Con 16, Int 8, Wis 12, Cha 6</p><p>Feats Endurance, Die Hard</p><p>Skills Jump +5, Listen +4, Spot +5, Survival +4</p><p>Possessions combat gear plus chain mail, masterwork greataxe, mighty [+5] masterwork composite longbow, halfspear</p><p></p><p>Rage</p><p>AC 15, touch 9, flat-footed 14</p><p> (+1 Dex, +5 armor, +1 natural, -2 rage)</p><p>hp 50 (4 HD)</p><p>Fort +11, Ref +1, Will +3</p><p>Speed 30 ft. in medium armor (8 squares), base movement 40 ft.</p><p>Melee Greataxe +11 (1d12+10)</p><p>Ranged longbow +5 (1d8+5)</p><p>Space 5 ft.; Reach 5 ft.</p><p>Base Atk +3; Grp +10</p><p></p><p>Gnoll CR 1</p><p>Male Gnoll</p><p>CE Medium Humanoid (gnoll)</p><p>Init +0; Senses Darkvision 60 ft.; Listen +2, Spot +3</p><p>Languages Gnoll</p><p>AC 15, touch 10, flat-footed 15</p><p> (+2 shield, +2 armor, +1 natural)</p><p>hp 14 (2 HD)</p><p>Fort +4, Ref +0, Will +0</p><p>Speed 30 ft. in medium armor (6 squares)</p><p>Melee Battle axe +3 (1d8+2)</p><p>Ranged shortbow +1 (1d6)</p><p>Space 5 ft.; Reach 5 ft.</p><p>Base Atk +1; Grp +3</p><p>Abilities Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8</p><p>Feats Toughness</p><p>Skills Listen +2, Spot +3</p><p>Possessions leather armor, heavy wooden shield, shortbow, 10 arrows, battle axe, dagger</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 3843121, member: 3146"] Gnoll Chieftain 1 Demonic Gnoll Priestess 4 Gnoll Barbarians 8 Gnolls note that the priestess uses the taint rules as she has traveled from the vicinity of Iggwilv's Horn Gnoll Chieftain CR 8 Male Gnoll Marshal 7/Ranger 1 CE Medium Humanoid (gnoll) Init -1; Senses Darkvision 60 ft.; Listen +13, Spot +13 Languages Gnoll, Common AC 18, touch 9, flat-footed 18 (-1 Dex, +7 armor, +2 natural) hp 83 (10 HD) Fort +12, Ref +5, Will +5 Speed 20 ft. in heavy armor (4 squares), base movement 30 ft. Melee heavy flail +15/+10 (1d10+6 19-20/x2) (+7 Base, +4 str, +1 weapon, +1 weapon focus, +2 circumstance) Ranged Javalin +6 (1d6+4) Space 5 ft.; Reach 5 ft. Base Atk +7; Grp +11 Attack Options: Favored Enemy: Elf +2 Special Options: Minor Aura:Motivate Dexterity (+2 to dexterity checks), Master of Tactics: +2 damage while flanking, Force of Will +2 bonus on Will saves, Watchful Eye +2 bonus of Reflex Saves; Major Aura: Motivate Attack (melee attack +2); Motivate Speed (Speed +10); Grant Move Action 1/day Combat Gear: Potion of cure serious wounds, potion of shield of faith +3, potion of protection from good Abilities Str 19, Dex 8, Con 14, Int 11, Wis 10, Cha 14 Feats Improved Natural Armor, Improved Toughness, Lightning Reflexes, Skill Focus: Diplomacy, Track, Weapon Focus: heavy flail Skills Diplomacy +12, Intimidate +7, Listen +13, Spot +13, Survival +4 Possessions combat gear plus masterwork heavy flail, halfplate Demonic Gnoll Priestess CR 6 Female Gnoll Cleric 6 CE Medium Humanoid (extraplanar, gnoll) Init -5; Senses Darkvision 60 ft.; Listen +8, Spot +6 Languages Gnoll, Common AC 19, touch 9, flat-footed 19; (-1 Dex, +7 armor, +1 natural, +2 shield) hp 64 (8 HD) DR 5/magic, Resist fire 10, Resist cold 10 Fort +11, Ref +1, Will +8; SR 13 Speed 20 ft. in heavy armor (4 squares), base movement 30 ft. Melee masterwork morning star +8 (1d8+3) (+5 Base, +2 str, +1 weapon) Space 5 ft.; Reach 5 ft. Base Atk +5; Grp +7 Attack Options: Rebuke Undead 4/day (+1 2d6+7 6th), Smite Good 1/day (+8 damage); SR 14; Special Options: Surge of Malevolence (moderate corruption +6 to attack, save or check 1/day--the moderate corruption has caused her to experience siezures that inflict a -4 penalty to initiative and her eyes to weep a blood-streaked yellowish pus that causes a -2 penalty to spot checks (included)) Combat Gear: Scroll of demonic bolt (+4 ranged touch 45' range, 4d8 half cold, half divine; Fort Save DC17 or stunned; caster level 9), Potion of cure serious wounds Cleric Spells Prepared (CL 6th domains: Chaos and Demonic): 3rd—cure serious wounds, dispel magic, magic circle against law*, prayer (channel to inflict serious wounds (3d8+6 will DC 16 1/2)) 2nd—cure moderate wounds, infernal wound, shatter* (DC 15), silence, spiritual weapon (+8 at 1d8+2 dmg) (channel to inflict serious wounds (2d8+6 will DC 15 1/2)) 1st—bane (DC 14), bless, demonflesh (self +2 AC, 6 min), sorrow (40 ft, -3 atk/saves/checks, 6 rounds DC 14); (channel to inflict light wounds (1d8+5 will DC 14 1/2)) 0th—detect magic x2, detect poison, guidance x2 Abilities Str 14, Dex 8, Con 16, Int 10, Wis 16, Cha 12 Feats Combat Casting, Divine Justice, Surge of Malevolence Skills Listen +8, Spot +8, Concentration +6 (+10 cast defensively), Spellcraft +3 Possessions combat gear plus masterwork morning star, dagger, halfplate, heavy wooden shield, Gnoll barbarian CR 3 Male Gnoll Barbarian 2 CE Medium Humanoid (gnoll) Init +1; Senses Darkvision 60 ft.; Listen +4, Spot +5 Languages Gnoll, Common AC 17, touch 11, flat-footed 16 (+1 Dex, +5 armor, +1 natural) hp 42 (4 HD) Fort +9, Ref +1, Will +1 Speed 30 ft. in medium armor (6 squares), base movement 40 ft. Melee Greataxe +9 (1d12+7) Ranged longbow +5 (1d8+5) Space 5 ft.; Reach 5 ft. Base Atk +3; Grp +8 Combat Gear: Potion of cure moderate wounds Abilities Str 20, Dex 13, Con 16, Int 8, Wis 12, Cha 6 Feats Endurance, Die Hard Skills Jump +5, Listen +4, Spot +5, Survival +4 Possessions combat gear plus chain mail, masterwork greataxe, mighty [+5] masterwork composite longbow, halfspear Rage AC 15, touch 9, flat-footed 14 (+1 Dex, +5 armor, +1 natural, -2 rage) hp 50 (4 HD) Fort +11, Ref +1, Will +3 Speed 30 ft. in medium armor (8 squares), base movement 40 ft. Melee Greataxe +11 (1d12+10) Ranged longbow +5 (1d8+5) Space 5 ft.; Reach 5 ft. Base Atk +3; Grp +10 Gnoll CR 1 Male Gnoll CE Medium Humanoid (gnoll) Init +0; Senses Darkvision 60 ft.; Listen +2, Spot +3 Languages Gnoll AC 15, touch 10, flat-footed 15 (+2 shield, +2 armor, +1 natural) hp 14 (2 HD) Fort +4, Ref +0, Will +0 Speed 30 ft. in medium armor (6 squares) Melee Battle axe +3 (1d8+2) Ranged shortbow +1 (1d6) Space 5 ft.; Reach 5 ft. Base Atk +1; Grp +3 Abilities Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8 Feats Toughness Skills Listen +2, Spot +3 Possessions leather armor, heavy wooden shield, shortbow, 10 arrows, battle axe, dagger [/QUOTE]
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