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A good adventure to follow up Madness at Gardmore Abbey
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<blockquote data-quote="MoutonRustique" data-source="post: 7476238" data-attributes="member: 22362"><p>Going with the Voidharrow angle :</p><p></p><p><strong>The Elder Elemental Eye</strong> (dun 214) - obvious link is obvious. The theme fits if your looking for an outbreak of the Plague and/or want to use it as a form of red-herring with regards to who has control of the Plague at the moment.</p><p></p><p>It would require some intense up-leveling (which may, or may not be an issue - this really depends on how you want your game to feel : does level 11+ really incur a <em>shift</em> or <em>change</em>, or is more continuous with what came before ? Either works, but they tend to need different things.)</p><p></p><p>... I can't say I have a great idea as to what to suggest. Most of the published modules I'm familiar with tend to be of the : <em>"PCs are here, they are attacked, they go there, kill everything that moves, they won."</em> variety...</p><p></p><p>Perhaps you'd be better off deciding the kind of activity you want the party to engage in : <strong>defending </strong>a spot, <strong>escorting </strong>a someone, <strong>taking control </strong>of a spot, questing for <strong>information</strong>, <strong>obtain </strong>a mcguffin, ??? .</p><p></p><p>From there, it's usually pretty easy to place actors, build a few challenges and encounters and then let the players loose to wreck all your plans to shreds! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I think they are related. I'm not 100%, but I think Revenge of the Giants is a compilation of these adventures - but I'm <em>really </em>not sure.</p><p></p><p>If you can work in the Plague angle, having corrupted elementals, giants and such would fit very well with the Voidharrow angle - so yeah! If you can use them and wrap your story around and into them, that would probably work. (And save you boat-loads of work! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>For instance, you could have the Voidharrow be a catalyst used to "bring back the giants" in a sense - which explains why they're being a pain <em>now</em>.</p><p></p><p>If the Plague worked a bit differently on elemental creatures, you could use that to have an all new set of plague demons - with the boss giant having been corrupted in a manner similar to Vestapalk (as in the novels).</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 7476238, member: 22362"] Going with the Voidharrow angle : [B]The Elder Elemental Eye[/B] (dun 214) - obvious link is obvious. The theme fits if your looking for an outbreak of the Plague and/or want to use it as a form of red-herring with regards to who has control of the Plague at the moment. It would require some intense up-leveling (which may, or may not be an issue - this really depends on how you want your game to feel : does level 11+ really incur a [I]shift[/I] or [I]change[/I], or is more continuous with what came before ? Either works, but they tend to need different things.) ... I can't say I have a great idea as to what to suggest. Most of the published modules I'm familiar with tend to be of the : [i]"PCs are here, they are attacked, they go there, kill everything that moves, they won."[/I] variety... Perhaps you'd be better off deciding the kind of activity you want the party to engage in : [B]defending [/B]a spot, [B]escorting [/B]a someone, [B]taking control [/B]of a spot, questing for [B]information[/B], [B]obtain [/B]a mcguffin, ??? . From there, it's usually pretty easy to place actors, build a few challenges and encounters and then let the players loose to wreck all your plans to shreds! :D I think they are related. I'm not 100%, but I think Revenge of the Giants is a compilation of these adventures - but I'm [I]really [/I]not sure. If you can work in the Plague angle, having corrupted elementals, giants and such would fit very well with the Voidharrow angle - so yeah! If you can use them and wrap your story around and into them, that would probably work. (And save you boat-loads of work! :) ) For instance, you could have the Voidharrow be a catalyst used to "bring back the giants" in a sense - which explains why they're being a pain [I]now[/I]. If the Plague worked a bit differently on elemental creatures, you could use that to have an all new set of plague demons - with the boss giant having been corrupted in a manner similar to Vestapalk (as in the novels). [/QUOTE]
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