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A good Armor Class Bonus to Damage Reduction house rule?
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<blockquote data-quote="radmod" data-source="post: 5301055" data-attributes="member: 93008"><p>Um, I'm responding to a post from <strong>yesterday</strong>, not 6 years ago. As to being silly, no way. I'm very interested in a DR system. It's just that none I've seen work when statistically analyzed. I think planesailing may be on to something.</p><p></p><p>Question: Is Valhalla also planesailing?</p><p></p><p></p><p>I beg to differ. IME, rogues are weak. I've heard many complaints, here and in real life, that rogues are weak. Now, of course, it may simply be because people who tend to play rogues also tend to be extreme risk takers or highly chaotic, so ...</p><p></p><p>See below. The basic answer is that against many, if not most, monsters, AC is breakable, but DR still remains effective.</p><p></p><p>I was just curious if the house rule for DR would also change it's effects. Consistency is good.</p><p></p><p>I'm sorry, but your example is statistically invalid. What you are giving is an extreme case of a monster that easily defies DR. That is essentially giving an example that is intended to prove your point rather than a statistically valid example.</p><p>I could easily counter with an example of a standard orc with a d8 weapon and +2 STR. Against the FP, he hits 14 times but only does 1 effective (the critical) for 10 pts (unless you do the "a hit always does at least 1 pt of damage" rule). Against the CS, he gets 9 hits + 1 critical for a total of 32.5 pts!</p><p>Why ever would the dragon use 16 PA? If he's that high, he's probably smart enough to realize that anyone facing him probably has a better AC.</p><p></p><p>The way to analyze this is two-fold. One is take the two extreme ends and then the middle. The other is to pit each of the two characters against each other.</p><p>We've got the two extremes (dragon and orc). A middle between them would be a +12, 2d4+4 creature with a max PA of 8. Obviously, if the creature doesn't use PA the Plate wins handily (27 v. 99). If the creature uses half PA (2d4+8 @ +8) then the Plate still wins (avg. 5.15 v. 6.95).</p><p>Even if the creature uses max PA, the Plate still wins (7.15 v. 7.35). If we start making it magical armor, the shift continues to favor the Plate.</p><p>Now I would recommend putting the exact same fighter in both sets of armor and seeing how things turn out. I imagine you'll find the plate tends to win. </p><p>I simply don't see that many times PCs run into creatures that just blow through DR so, so easily (e.g. > 15-20 a hit). (Except, of course, for killer DMs).</p><p></p><p></p><p></p><p>Yeah, that's a real problem here. In my previous post, I mentioned my friend, the DEX based fighter. Against someone in Plate he would have a really hard time (except for his crits). Yet, my PC, who skirmishes, could easily do more damage.</p></blockquote><p></p>
[QUOTE="radmod, post: 5301055, member: 93008"] Um, I'm responding to a post from [B]yesterday[/B], not 6 years ago. As to being silly, no way. I'm very interested in a DR system. It's just that none I've seen work when statistically analyzed. I think planesailing may be on to something. Question: Is Valhalla also planesailing? I beg to differ. IME, rogues are weak. I've heard many complaints, here and in real life, that rogues are weak. Now, of course, it may simply be because people who tend to play rogues also tend to be extreme risk takers or highly chaotic, so ... See below. The basic answer is that against many, if not most, monsters, AC is breakable, but DR still remains effective. I was just curious if the house rule for DR would also change it's effects. Consistency is good. I'm sorry, but your example is statistically invalid. What you are giving is an extreme case of a monster that easily defies DR. That is essentially giving an example that is intended to prove your point rather than a statistically valid example. I could easily counter with an example of a standard orc with a d8 weapon and +2 STR. Against the FP, he hits 14 times but only does 1 effective (the critical) for 10 pts (unless you do the "a hit always does at least 1 pt of damage" rule). Against the CS, he gets 9 hits + 1 critical for a total of 32.5 pts! Why ever would the dragon use 16 PA? If he's that high, he's probably smart enough to realize that anyone facing him probably has a better AC. The way to analyze this is two-fold. One is take the two extreme ends and then the middle. The other is to pit each of the two characters against each other. We've got the two extremes (dragon and orc). A middle between them would be a +12, 2d4+4 creature with a max PA of 8. Obviously, if the creature doesn't use PA the Plate wins handily (27 v. 99). If the creature uses half PA (2d4+8 @ +8) then the Plate still wins (avg. 5.15 v. 6.95). Even if the creature uses max PA, the Plate still wins (7.15 v. 7.35). If we start making it magical armor, the shift continues to favor the Plate. Now I would recommend putting the exact same fighter in both sets of armor and seeing how things turn out. I imagine you'll find the plate tends to win. I simply don't see that many times PCs run into creatures that just blow through DR so, so easily (e.g. > 15-20 a hit). (Except, of course, for killer DMs). Yeah, that's a real problem here. In my previous post, I mentioned my friend, the DEX based fighter. Against someone in Plate he would have a really hard time (except for his crits). Yet, my PC, who skirmishes, could easily do more damage. [/QUOTE]
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A good Armor Class Bonus to Damage Reduction house rule?
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