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A Good Game System
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<blockquote data-quote="Laslo Tremaine" data-source="post: 293261" data-attributes="member: 330"><p>I have to add my votes for two systems that were mentioned earlier.</p><p></p><p><strong>Over the Edge</strong> (Atlas Games)</p><p>This is a fantastic rules-light game system. Not to mention that is was designed by Jonathan Tweet, who was one of the main designers for 3e... Also the setting is pretty dang cool, but probably not what you are looking for (weird conspiracy stuff).</p><p></p><p><strong> Big Eyes Small Mouth </strong> (Guardians of Order)</p><p>This is a bit crunchier but the mechanics are mostly about character creation, once you are playing they tend to fade into the background. My only gripe about this system is that perception checks aren't handled very well.</p><p></p><p>Oh, and the Jonathan Tweet reference reminded me of...</p><p></p><p>Everway (Wizards of the Coast/Rubicon Games)</p><p>This was the first game that Mr. Tweet did for WotC. It is very free form, card based and pretty cool. I was never very hot on the setting, but if I'm going to run a game for non-gamers, this is my system of choice (it's very easy on the players and tough on the GM, since it is so free form). And I find that I use the resolution cards all the time (it's basically a simplified tarot...)</p></blockquote><p></p>
[QUOTE="Laslo Tremaine, post: 293261, member: 330"] I have to add my votes for two systems that were mentioned earlier. [b]Over the Edge[/b] (Atlas Games) This is a fantastic rules-light game system. Not to mention that is was designed by Jonathan Tweet, who was one of the main designers for 3e... Also the setting is pretty dang cool, but probably not what you are looking for (weird conspiracy stuff). [b] Big Eyes Small Mouth [/b] (Guardians of Order) This is a bit crunchier but the mechanics are mostly about character creation, once you are playing they tend to fade into the background. My only gripe about this system is that perception checks aren't handled very well. Oh, and the Jonathan Tweet reference reminded me of... Everway (Wizards of the Coast/Rubicon Games) This was the first game that Mr. Tweet did for WotC. It is very free form, card based and pretty cool. I was never very hot on the setting, but if I'm going to run a game for non-gamers, this is my system of choice (it's very easy on the players and tough on the GM, since it is so free form). And I find that I use the resolution cards all the time (it's basically a simplified tarot...) [/QUOTE]
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