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A good level for this spell?
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<blockquote data-quote="Arkhandus" data-source="post: 2394373" data-attributes="member: 13966"><p>I'm kinda confused here. Does the spell actually transport the caster 1d6+1 minutes into the past, back to where he was at that point? If that's so, then the rest of your description doesn't make sense. If I threw a water baloon at someone on the street, then went back in time 5 minutes, that person is <strong>not</strong> going to remember that I threw a water baloon at them. Those 5 minutes that I just jumped back through NEVER HAPPENED, though, depending on what sci-fi theories of time travel you subscribe to, I myself may or may not remember those 5 minutes. But either way it is CERTAIN that no one else will remember it (at most, they may feel deja vu from some kind of temporal wierdness, but deja vu is not the same as remembering something, it's feeling like something already happened).</p><p></p><p>So if the caster is truly sent back 5 minutes into the past, to the spot where he had been 5 minutes ago, then no one will remember those 5 minutes. They won't have happened. So you'll need to fix your description for clarity. I.E. the guards will not remember the caster entering the city, if the caster just jumped back to the point in time before he had entered.</p><p></p><p>If that IS NOT what you meant...... Then it's just really wierd. If that's the case, does the spell just remove the caster from the time stream, rewind him 1d6+1 minutes, then take that version of him from 1d6+1 minutes ago and leap it forward to the present, but at the location he was in 1d6+1 minutes ago?</p><p></p><p>Before I can comment on what level it should be, you have to clarify what it does. Did the past 1d6+1 minutes just never happen? If so, then the spell is probably 7th level I'd guess. If the past 1d6+1 minutes DID happen, and everyone except the caster remembers them (and has the wounds/etc. from them), then I'm not really sure what the hell the spell's point is, or what level it should be.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2394373, member: 13966"] I'm kinda confused here. Does the spell actually transport the caster 1d6+1 minutes into the past, back to where he was at that point? If that's so, then the rest of your description doesn't make sense. If I threw a water baloon at someone on the street, then went back in time 5 minutes, that person is [B]not[/B] going to remember that I threw a water baloon at them. Those 5 minutes that I just jumped back through NEVER HAPPENED, though, depending on what sci-fi theories of time travel you subscribe to, I myself may or may not remember those 5 minutes. But either way it is CERTAIN that no one else will remember it (at most, they may feel deja vu from some kind of temporal wierdness, but deja vu is not the same as remembering something, it's feeling like something already happened). So if the caster is truly sent back 5 minutes into the past, to the spot where he had been 5 minutes ago, then no one will remember those 5 minutes. They won't have happened. So you'll need to fix your description for clarity. I.E. the guards will not remember the caster entering the city, if the caster just jumped back to the point in time before he had entered. If that IS NOT what you meant...... Then it's just really wierd. If that's the case, does the spell just remove the caster from the time stream, rewind him 1d6+1 minutes, then take that version of him from 1d6+1 minutes ago and leap it forward to the present, but at the location he was in 1d6+1 minutes ago? Before I can comment on what level it should be, you have to clarify what it does. Did the past 1d6+1 minutes just never happen? If so, then the spell is probably 7th level I'd guess. If the past 1d6+1 minutes DID happen, and everyone except the caster remembers them (and has the wounds/etc. from them), then I'm not really sure what the hell the spell's point is, or what level it should be. [/QUOTE]
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A good level for this spell?
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