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A good method to prevent Murder Hobos
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<blockquote data-quote="Blue Orange" data-source="post: 8335924" data-attributes="member: 7025997"><p>There's a pretty good reason you rarely see adventurers over 35 or so. Most people would consider it pretty irresponsible for a parent to risk their lives and possibly leave their children as orphans for the sake of <em>adventure</em>. Amelia Earhart and Sir Francis Burton would have been seen as downright immature rather than romantic figures of exploration if they'd had kids.</p><p></p><p>It's probably more realistic to just send the town watch after them. I would imagine any reasonably-sized city in a D&D world has problems with murderhobos with greatswords+1 and fireball spells, and probably has squads of fighters, clerics, and mages to deal with the problem. Knock over a store in Waterdeep, you'll have to deal with the City Watch, just as if you rob a store in Times Square, the NYPD is right there.</p><p></p><p>Also, as far back as the 1988 CRPG <em>Pool of Radiance</em>, picking fights with the watch meant the shops and temples wouldn't deal with you. Good luck getting raised or depetrified...</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 8335924, member: 7025997"] There's a pretty good reason you rarely see adventurers over 35 or so. Most people would consider it pretty irresponsible for a parent to risk their lives and possibly leave their children as orphans for the sake of [I]adventure[/I]. Amelia Earhart and Sir Francis Burton would have been seen as downright immature rather than romantic figures of exploration if they'd had kids. It's probably more realistic to just send the town watch after them. I would imagine any reasonably-sized city in a D&D world has problems with murderhobos with greatswords+1 and fireball spells, and probably has squads of fighters, clerics, and mages to deal with the problem. Knock over a store in Waterdeep, you'll have to deal with the City Watch, just as if you rob a store in Times Square, the NYPD is right there. Also, as far back as the 1988 CRPG [I]Pool of Radiance[/I], picking fights with the watch meant the shops and temples wouldn't deal with you. Good luck getting raised or depetrified... [/QUOTE]
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