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A Good Non-orc Orc/Minion Race...
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<blockquote data-quote="Woas" data-source="post: 1604877" data-attributes="member: 16317"><p>I also put a vote in for the Formians. </p><p></p><p>In addition to what Chimera said:</p><p></p><p>These guys are pretty much scaled already with the different levels of the hive society having different CR levels. Plus any other levels you want to give them and they become even more scaleable.</p><p></p><p>Other ideas that came to mind are:</p><p></p><p>Fungus and Evil Plants. Shriekers and Violet Fungus to start. You could add hit dice to add difficulty latter on. Shambling mounds and Assassian vines also come to mind. Eventually leading to Evil Treants! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Doppelgangers: They start at a CR of 3, but you could probably make like a "Mini"Ganger who doesn't have as much power as the full on Doppelgangers. They seem very scaleable once your out of the Level 3 range.</p><p></p><p>Derro: "When Insane Dwarvy People Attack 3!" They also start at CR 3, but could easily be scaled back. Much easier than a Doppelganger at least.</p><p></p><p>Azer: "When Flaming Dwarvy People Attack 2!" Only CR 2 and could totally be lowered to CR 1 or even in the fractions if they really exploit that "vulnerability to cold" thing. They fit the bill of living in a waste land... in fact, maybe they made the wastelands themselves... I mean, the do have beards made of fire. Any plantlife in the surrounding area has probably been burned away.</p></blockquote><p></p>
[QUOTE="Woas, post: 1604877, member: 16317"] I also put a vote in for the Formians. In addition to what Chimera said: These guys are pretty much scaled already with the different levels of the hive society having different CR levels. Plus any other levels you want to give them and they become even more scaleable. Other ideas that came to mind are: Fungus and Evil Plants. Shriekers and Violet Fungus to start. You could add hit dice to add difficulty latter on. Shambling mounds and Assassian vines also come to mind. Eventually leading to Evil Treants! :) Doppelgangers: They start at a CR of 3, but you could probably make like a "Mini"Ganger who doesn't have as much power as the full on Doppelgangers. They seem very scaleable once your out of the Level 3 range. Derro: "When Insane Dwarvy People Attack 3!" They also start at CR 3, but could easily be scaled back. Much easier than a Doppelganger at least. Azer: "When Flaming Dwarvy People Attack 2!" Only CR 2 and could totally be lowered to CR 1 or even in the fractions if they really exploit that "vulnerability to cold" thing. They fit the bill of living in a waste land... in fact, maybe they made the wastelands themselves... I mean, the do have beards made of fire. Any plantlife in the surrounding area has probably been burned away. [/QUOTE]
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