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A good romance?
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<blockquote data-quote="Barastrondo" data-source="post: 5853501" data-attributes="member: 3820"><p>This is very similar to what they used to call "blue-booking." To swipe from the RPGnet wiki because I am lazy: </p><p></p><p></p><p></p><p>This is a pretty old technique; the Strike Force supplement came out in '88. So you can see this sort of thing works. Of course, it's all dependent on the players. What works for one is not necessarily so for another. </p><p></p><p>S'mon's correct in that it's probably too long. I could see something like this working in a chat room format: where a few lines of text appear, and if you don't see "Vidar is typing..." you then put in a few more lines, and so on. However, it assumes a lot if the PC is expected to sit quietly through a long speech -- the two of them aren't really having a conversation. It's more alternating monologues.</p><p></p><p>Also I would personally avoid terms like "nervous, thrilling silence passes between you both." Don't tell the player his character is nervous, or thrilled. Let him figure that out. More importantly, let him have an opportunity to tell or show you how his character feels, if he's comfortable doing that. He may be content in letting you write the romance for him; it's one way players might react. But he might also become less engaged if at any point he feels "wait, that doesn't seem like something Vidar would do."</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5853501, member: 3820"] This is very similar to what they used to call "blue-booking." To swipe from the RPGnet wiki because I am lazy: This is a pretty old technique; the Strike Force supplement came out in '88. So you can see this sort of thing works. Of course, it's all dependent on the players. What works for one is not necessarily so for another. S'mon's correct in that it's probably too long. I could see something like this working in a chat room format: where a few lines of text appear, and if you don't see "Vidar is typing..." you then put in a few more lines, and so on. However, it assumes a lot if the PC is expected to sit quietly through a long speech -- the two of them aren't really having a conversation. It's more alternating monologues. Also I would personally avoid terms like "nervous, thrilling silence passes between you both." Don't tell the player his character is nervous, or thrilled. Let him figure that out. More importantly, let him have an opportunity to tell or show you how his character feels, if he's comfortable doing that. He may be content in letting you write the romance for him; it's one way players might react. But he might also become less engaged if at any point he feels "wait, that doesn't seem like something Vidar would do." [/QUOTE]
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