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A good romance?
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<blockquote data-quote="Zelda Themelin" data-source="post: 5853715" data-attributes="member: 167"><p>I tend to have romance stuff with my characters. Usually it's about married for profit or getting laid for pleasure.</p><p></p><p>I think love laden (potentially tragic) things are kinda hard to play. If it happens it's more often between pc and pc rather than pc and npc. Thing is when I actually want to roleplay more romantic relationship I want to control bit how it becomes. With another pc you can play it for laughs and some drama and there is no danger that some plot-stuff disturb it. Npc:s are bit too much plot-devices, so it's not equal an relationship. It is perfect way to dark fate and that kinda things. I guess I don't roleplay with people who believe in happy endins. Or that relationship should be just backdrop that doesn't interact with any other things in game.</p><p></p><p>Even my sister who likes reading romantic fantasy books, prefers to play characters who kill monsters and take their stuff. Her chosen micro-game is merchant-game, not romance related. </p><p></p><p>I think romance roleplaying games only works with certain groups and in some cases 1to1 games of boyfriend and girlfrind (huspand/wife/somebody you have romantic relationsip). I've known people who like to pretend this stuff, and no, it was not the all-girl-groups. Those things often got played by guys who liked to watch anime (especilly that meant for little girls). They do highschool manga esque romance. Back to 90:s there were lot of white wolf gamers that included more serious romance in games. But I think it was more part of that style of gaming than your regular D&D.</p><p></p><p>I assume OP knowns the people in question like this stuff. Personally I'd be careful with too much details. Because well, you might be able to do it such finely written way, but surprised player might not do the lines so well at all, and that could ruin the fun in it. Don't make too many assumptions. Give player actually change to play it and make the choices.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5853715, member: 167"] I tend to have romance stuff with my characters. Usually it's about married for profit or getting laid for pleasure. I think love laden (potentially tragic) things are kinda hard to play. If it happens it's more often between pc and pc rather than pc and npc. Thing is when I actually want to roleplay more romantic relationship I want to control bit how it becomes. With another pc you can play it for laughs and some drama and there is no danger that some plot-stuff disturb it. Npc:s are bit too much plot-devices, so it's not equal an relationship. It is perfect way to dark fate and that kinda things. I guess I don't roleplay with people who believe in happy endins. Or that relationship should be just backdrop that doesn't interact with any other things in game. Even my sister who likes reading romantic fantasy books, prefers to play characters who kill monsters and take their stuff. Her chosen micro-game is merchant-game, not romance related. I think romance roleplaying games only works with certain groups and in some cases 1to1 games of boyfriend and girlfrind (huspand/wife/somebody you have romantic relationsip). I've known people who like to pretend this stuff, and no, it was not the all-girl-groups. Those things often got played by guys who liked to watch anime (especilly that meant for little girls). They do highschool manga esque romance. Back to 90:s there were lot of white wolf gamers that included more serious romance in games. But I think it was more part of that style of gaming than your regular D&D. I assume OP knowns the people in question like this stuff. Personally I'd be careful with too much details. Because well, you might be able to do it such finely written way, but surprised player might not do the lines so well at all, and that could ruin the fun in it. Don't make too many assumptions. Give player actually change to play it and make the choices. [/QUOTE]
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