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A good romance?
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<blockquote data-quote="S'mon" data-source="post: 5853726" data-attributes="member: 463"><p>I found DMing a romance scene or two worked well in my Dragonsfoot AD&D chatroom 'Yggsburgh' game, except for the ribald comments from the peanut gallery - the other players were fine, but we play in the public 1e AD&D chatroom so random grognards would wander in, see the lovey-dovey text, and well you can guess their reaction... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Personally I'm happy to play a 19 year old female aristocrat in a tabletop game as much as in an online game, but I think plenty of players do find it easier to suspend disbelief in the latter case! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Anyway, when GMing a romance plot, I have a general idea of the NPC's attitude and motivations, but I don't plan/script stuff out, at most I might think of a line or so. Mostly it's more about getting in a sort of "What would Jane Austen/a Jane Austen heroine do?" sort of mindset - I use a lot of early-19th-century tropes for the Yggsburgh game. I always try to get inside the NPC's head as that helps make them seem like real people, and novel analogies are very useful for that, especially stuff which cares a bit about people's psychology, rather than focusing on action.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5853726, member: 463"] I found DMing a romance scene or two worked well in my Dragonsfoot AD&D chatroom 'Yggsburgh' game, except for the ribald comments from the peanut gallery - the other players were fine, but we play in the public 1e AD&D chatroom so random grognards would wander in, see the lovey-dovey text, and well you can guess their reaction... :D Personally I'm happy to play a 19 year old female aristocrat in a tabletop game as much as in an online game, but I think plenty of players do find it easier to suspend disbelief in the latter case! :lol: Anyway, when GMing a romance plot, I have a general idea of the NPC's attitude and motivations, but I don't plan/script stuff out, at most I might think of a line or so. Mostly it's more about getting in a sort of "What would Jane Austen/a Jane Austen heroine do?" sort of mindset - I use a lot of early-19th-century tropes for the Yggsburgh game. I always try to get inside the NPC's head as that helps make them seem like real people, and novel analogies are very useful for that, especially stuff which cares a bit about people's psychology, rather than focusing on action. [/QUOTE]
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