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A good romance?
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<blockquote data-quote="haakon1" data-source="post: 5856086" data-attributes="member: 25619"><p>On pro-activeness and role playing depth, I have a similar experience.</p><p></p><p>My email campaign is DEEP. The only problem in running it is people getting distracted by real life and not posting. Which actually doesn't matter much when they are "in town" and pursuing different RP activities, but it's a pain when we're in combat and somebody doesn't post for a while.</p><p></p><p>My live campaign is much more shallow, and almost completely combat oriented. Mostly that's because we're starved for time (we only play max 3 times a year), so what little time we have, we want all red meat, no fluff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Romance is actually quite limited in both.</p><p></p><p>In the email campaign (10 years strong):</p><p>-- The male human Fighter (male player) fell for an NPC party member (female human rogue) who retired from the party when a PC rogue joined. Later on, he's hit on barmaids, and had one-night-stand with an NPC farmers daughter (who turned out to actually be a plot point, of course). The Rogue bought the Green Man Inn at the Keep on the Borderlands, which is more or less the party's home base, so they do visit once in a long while. It's sort of assumed they'll eventually settle down together.</p><p></p><p>-- The male human Wizard-Sorcerer (NPC who effectively became my DMPC, played as normal PC) had a crush on the new PC female human Rogue-Ranger, as he taught her to speak Common, but she didn't understand his interest, for cultural/social class reasons (this was discussed offline and hinted at in game; we're both male and straight, and have D&D'd together for about 20 years). This guy has also hit on some NPC's in taverns, to comic effect.</p><p></p><p>-- The human female Paladin (female player) fell in love with and wooed a gate guard. (Yes, gate guard encounters MATTER to us!) When the player decided to leave the game, they settled down together at the Keep on the Borderlands. Awww.</p><p></p><p>In the "live action" campaign, the only thing approaching romance is the male elf rogue (male player) hit on the female elf ranger (female player) in the first session, but she shot him down and we all told him to stop being creepy. (He's like that, they are old, old friends and she's married to his best friend, who was the only other player at the time.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Rogues seems to get more than their fair share of loving. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="haakon1, post: 5856086, member: 25619"] On pro-activeness and role playing depth, I have a similar experience. My email campaign is DEEP. The only problem in running it is people getting distracted by real life and not posting. Which actually doesn't matter much when they are "in town" and pursuing different RP activities, but it's a pain when we're in combat and somebody doesn't post for a while. My live campaign is much more shallow, and almost completely combat oriented. Mostly that's because we're starved for time (we only play max 3 times a year), so what little time we have, we want all red meat, no fluff. :) Romance is actually quite limited in both. In the email campaign (10 years strong): -- The male human Fighter (male player) fell for an NPC party member (female human rogue) who retired from the party when a PC rogue joined. Later on, he's hit on barmaids, and had one-night-stand with an NPC farmers daughter (who turned out to actually be a plot point, of course). The Rogue bought the Green Man Inn at the Keep on the Borderlands, which is more or less the party's home base, so they do visit once in a long while. It's sort of assumed they'll eventually settle down together. -- The male human Wizard-Sorcerer (NPC who effectively became my DMPC, played as normal PC) had a crush on the new PC female human Rogue-Ranger, as he taught her to speak Common, but she didn't understand his interest, for cultural/social class reasons (this was discussed offline and hinted at in game; we're both male and straight, and have D&D'd together for about 20 years). This guy has also hit on some NPC's in taverns, to comic effect. -- The human female Paladin (female player) fell in love with and wooed a gate guard. (Yes, gate guard encounters MATTER to us!) When the player decided to leave the game, they settled down together at the Keep on the Borderlands. Awww. In the "live action" campaign, the only thing approaching romance is the male elf rogue (male player) hit on the female elf ranger (female player) in the first session, but she shot him down and we all told him to stop being creepy. (He's like that, they are old, old friends and she's married to his best friend, who was the only other player at the time.) :) Rogues seems to get more than their fair share of loving. :) [/QUOTE]
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