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Character Builds & Optimization
A good wizard/fighter build?
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<blockquote data-quote="Iku Rex" data-source="post: 3264334" data-attributes="member: 752"><p>Good post as usual Elder-Basilisk. Some thoughts: </p><p></p><p>Core spells: </p><p></p><p>Polymorph! deserves an exclamation mark. It is the most broken spell available to a fighter/mage. Annis hag, troll, treant or stone giant form makes you big, strong and almost invulnerable. Throw in a hydra form for lots of attacks. </p><p></p><p>Haste - Extra attack for you and everyone else.</p><p>Stoneskin and fire shield - Both excellent spells, deserve mention.</p><p>Overland flight - 1 hour/level fly, less speed. </p><p>Tenser's transformation - Keeps you from casting spells (bad), but can add a lot for a melee mage with a low BAB. </p><p>Iron body - 50% ASF, but can make you <em>very</em> hard to hurt</p><p>Shapechange - The ultimate buff spell.</p><p>I really don't like more than one level of spellsword (for the "free" BAB and reduced ASF). You give up too much spellcasting for too little benefit.</p><p></p><p>Non-core prestige classes: </p><p>Master Transmorgifist (CArc) - Low on spellcasting, but offers some nifty abilities for a polymorph expert, especially on higher levels.</p><p>Recaster (RacEbb) - Changeling only. You loose one spellcasting level but get some decent options and (!) you get to add two spells from any spell list to your spells known. Divine power is a given, divine favor, righteous might or conviction (SC) are candidates for the second. I'm sure there are others. (Fiend-Blooded from Heroes of Horror has a similar ability, but it's restricted to Illusion, Enchantment and Necromancy spells. Not sure what to pick then.) </p><p>Runesmith (RacSto) - Cast in armor. Good for a mystic theurge. </p><p>Jade Phoenix Mage (Tome of Battle) - You loose two spellcasting levels, but it has full BAB and good class abilities. </p><p>Raumathari Battlemage (UnnaprEast) - Medium BAB, channel spells through sword. You loose one spellcasting level at lv 5, so four level dip ideal.</p><p>Sacred Exorcist (CDiv) - Medium BAB and turn undead - sorcerer with Divine Might feat!</p><p></p><p>As for class options the stalwart sorcerer or focused specialist from Complete MAge are good for melee mages. </p><p></p><p>Non-core spells you didn't mention: </p><p></p><p>Spell compendium: </p><p>Neverskitter (lv1) - Easy Init bonus</p><p>Girallon's blessing (lv 3) - Lots of attacks. Add fuse arms (lv2) for a 10 min/level unnamed +4 Str bonus or just go nuts with wraithstrike for lots of damage. </p><p>Greater mage armor (lv3) - 2 AC may not seem like much compared to mage armor, but can be good if already high AC. </p><p>Elemental body (lv7) - Lasts 24h. Great buff. </p><p></p><p>Races of the Dragon:</p><p>Wings of the dragon (lv2) - Total cover as immediate action. Sorcerer only. Must have if DM allows.</p><p>Greater mighty wallop (lv3) - More damage bludgeoning weapon.</p><p></p><p>Complete Mage:</p><p>Dimension Jumper (lv5) - Swift action, short teleports as move action for 1 round/level. Can attack after teleport. 9th level version too - teleport as swift action. </p><p>Heart of [Element] - 1 hour/level spells, minor bonuses, fortification, activate other spell (feather fall, stoneskin, fire shield, freedom of movement) as immediate or swift action one round/level (ends spell).</p><p>Karmic aura/backlash/retribution (lv1,3,6) - swift action, attacker becomes fatigued/exhausted/stunned if fail Will save.</p><p>Unicorn [X] (lv 3,5,7) - three unicorn themed spells with varying duration that grant bonuses and synergy effects together. </p><p></p><p>Draconomicon:</p><p>Draconic polymorph - Polymorph with +8 Str/+2 Con.</p><p></p><p>Champions of Valor.</p><p>Skin of the steel dragon - SR as immediate action.</p></blockquote><p></p>
[QUOTE="Iku Rex, post: 3264334, member: 752"] Good post as usual Elder-Basilisk. Some thoughts: Core spells: Polymorph! deserves an exclamation mark. It is the most broken spell available to a fighter/mage. Annis hag, troll, treant or stone giant form makes you big, strong and almost invulnerable. Throw in a hydra form for lots of attacks. Haste - Extra attack for you and everyone else. Stoneskin and fire shield - Both excellent spells, deserve mention. Overland flight - 1 hour/level fly, less speed. Tenser's transformation - Keeps you from casting spells (bad), but can add a lot for a melee mage with a low BAB. Iron body - 50% ASF, but can make you [I]very[/I] hard to hurt Shapechange - The ultimate buff spell. I really don't like more than one level of spellsword (for the "free" BAB and reduced ASF). You give up too much spellcasting for too little benefit. Non-core prestige classes: Master Transmorgifist (CArc) - Low on spellcasting, but offers some nifty abilities for a polymorph expert, especially on higher levels. Recaster (RacEbb) - Changeling only. You loose one spellcasting level but get some decent options and (!) you get to add two spells from any spell list to your spells known. Divine power is a given, divine favor, righteous might or conviction (SC) are candidates for the second. I'm sure there are others. (Fiend-Blooded from Heroes of Horror has a similar ability, but it's restricted to Illusion, Enchantment and Necromancy spells. Not sure what to pick then.) Runesmith (RacSto) - Cast in armor. Good for a mystic theurge. Jade Phoenix Mage (Tome of Battle) - You loose two spellcasting levels, but it has full BAB and good class abilities. Raumathari Battlemage (UnnaprEast) - Medium BAB, channel spells through sword. You loose one spellcasting level at lv 5, so four level dip ideal. Sacred Exorcist (CDiv) - Medium BAB and turn undead - sorcerer with Divine Might feat! As for class options the stalwart sorcerer or focused specialist from Complete MAge are good for melee mages. Non-core spells you didn't mention: Spell compendium: Neverskitter (lv1) - Easy Init bonus Girallon's blessing (lv 3) - Lots of attacks. Add fuse arms (lv2) for a 10 min/level unnamed +4 Str bonus or just go nuts with wraithstrike for lots of damage. Greater mage armor (lv3) - 2 AC may not seem like much compared to mage armor, but can be good if already high AC. Elemental body (lv7) - Lasts 24h. Great buff. Races of the Dragon: Wings of the dragon (lv2) - Total cover as immediate action. Sorcerer only. Must have if DM allows. Greater mighty wallop (lv3) - More damage bludgeoning weapon. Complete Mage: Dimension Jumper (lv5) - Swift action, short teleports as move action for 1 round/level. Can attack after teleport. 9th level version too - teleport as swift action. Heart of [Element] - 1 hour/level spells, minor bonuses, fortification, activate other spell (feather fall, stoneskin, fire shield, freedom of movement) as immediate or swift action one round/level (ends spell). Karmic aura/backlash/retribution (lv1,3,6) - swift action, attacker becomes fatigued/exhausted/stunned if fail Will save. Unicorn [X] (lv 3,5,7) - three unicorn themed spells with varying duration that grant bonuses and synergy effects together. Draconomicon: Draconic polymorph - Polymorph with +8 Str/+2 Con. Champions of Valor. Skin of the steel dragon - SR as immediate action. [/QUOTE]
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