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<blockquote data-quote="Whisper72" data-source="post: 1665650" data-attributes="member: 17339"><p>As for the distance, it is indeed about 115 feet, so within the range increment of a heavy crossbow...</p><p></p><p>Adamantine is indeed a metal which is stronger then steel, so should/could work</p><p></p><p>Don't know how you guys rule on potions, in most of my campaigns they are assumed to be more alchemical then magical, so don't know whether healing potions would work for you guys on the climber dude with the Severe Hitpoint Deficiency Syndrome...</p><p></p><p>If the whole wall is adamantine, what is the bridge made of... if not also adamantine, how is it connected to / into the wall??? Maybe the connection point offers some opportunities??</p><p></p><p>If you have any reason to assume (due to cost / availability in your campaign world, they way to work it etc.) that the room has a thin layer of adamantine on the inside (which may actually be the cause of the magic-dead aura?), maybe you can use poles / other stuff to make a ramming device and ram the wall at one end of the bridge to try to break the adamantine somehow. Maybe make use of alchemical fire and some dead bats as additional fuel to heat up the spot you try to bash...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 1665650, member: 17339"] As for the distance, it is indeed about 115 feet, so within the range increment of a heavy crossbow... Adamantine is indeed a metal which is stronger then steel, so should/could work Don't know how you guys rule on potions, in most of my campaigns they are assumed to be more alchemical then magical, so don't know whether healing potions would work for you guys on the climber dude with the Severe Hitpoint Deficiency Syndrome... If the whole wall is adamantine, what is the bridge made of... if not also adamantine, how is it connected to / into the wall??? Maybe the connection point offers some opportunities?? If you have any reason to assume (due to cost / availability in your campaign world, they way to work it etc.) that the room has a thin layer of adamantine on the inside (which may actually be the cause of the magic-dead aura?), maybe you can use poles / other stuff to make a ramming device and ram the wall at one end of the bridge to try to break the adamantine somehow. Maybe make use of alchemical fire and some dead bats as additional fuel to heat up the spot you try to bash... [/QUOTE]
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