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A great session - and HELP (please)!
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1665755" data-attributes="member: 6584"><p>It's fantastic stuff. Coming up to the finale of this campaign arc. It's been fun all along and seems to be getting better and better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p></p><p>As far as it goes with the skeletons, bats and particularly the adamantine... I'm not sure everything follows exactly normal rules. It's quite possible we're 'not in Kansas any more'. </p><p></p><p>This is in the bowels of Rappan Athuk. Campaign started there, but we've been away for a long time.</p><p></p><p>We've got some pretty solid information that... a)there's a gateway to hell - we may have passed through this already. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> b)Orcus lives down here somewhere - he may have conjured up the adamanitine. </p><p></p><p>Still, it's got to be worth seeing how thick it is... even 'God-ing' stuff into existance has to have it's limits somewhere (I hope).</p><p></p><p>The skeletons could have been made in a similar way to golems - may well be immune to outside magical conditions - they were a lot tougher than normal animated ones. We've had a run in with a guy who made things like that - he might have put these together before we chopped him into tiny little bits. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Again, we need to check if any of our gear or potions work in any way... interesting idea.</p><p></p><p>And you've really got me wondering what the bats eat and where they lair. First Edition Feel can 'go to hell'... inquiring minds need to know these things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1665755, member: 6584"] It's fantastic stuff. Coming up to the finale of this campaign arc. It's been fun all along and seems to be getting better and better. :D As far as it goes with the skeletons, bats and particularly the adamantine... I'm not sure everything follows exactly normal rules. It's quite possible we're 'not in Kansas any more'. This is in the bowels of Rappan Athuk. Campaign started there, but we've been away for a long time. We've got some pretty solid information that... a)there's a gateway to hell - we may have passed through this already. :eek: b)Orcus lives down here somewhere - he may have conjured up the adamanitine. Still, it's got to be worth seeing how thick it is... even 'God-ing' stuff into existance has to have it's limits somewhere (I hope). The skeletons could have been made in a similar way to golems - may well be immune to outside magical conditions - they were a lot tougher than normal animated ones. We've had a run in with a guy who made things like that - he might have put these together before we chopped him into tiny little bits. :] Again, we need to check if any of our gear or potions work in any way... interesting idea. And you've really got me wondering what the bats eat and where they lair. First Edition Feel can 'go to hell'... inquiring minds need to know these things. :) [/QUOTE]
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